| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 115 SceneNode* node = SceneNode::Create( in BuildSceneObject() local 144 TransformNode* node = TransformNode::Create( in BuildSceneObject() local 179 Model* node = Model::Create( in BuildSceneObject() local 213 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() local 249 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local 281 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() local 313 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() local 346 VertexLight* node = VertexLight::Create( in BuildSceneObject() local 378 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() local 410 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() local [all …]
|
| D | gfx_TransformNode.cpp | 65 TransformNode* node = new(memory) TransformNode( in Create() local 93 TransformNode* node = new(memory) TransformNode( in Create() local
|
| D | gfx_SceneTraverser.cpp | 75 void SceneTraverser::VisitSceneNode(SceneNode* node) in VisitSceneNode() 82 void SceneTraverser::VisitTransformNode(TransformNode* node) in VisitTransformNode()
|
| D | gfx_SceneNode.cpp | 43 SceneNode* node = new(memory) SceneNode( in Create() local 70 SceneNode* node = new(memory) SceneNode( in Create() local
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 56 ParticleHandle* node = new(memory) ParticleHandle( in Create() local 244 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local 258 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local 284 ParticleEffect::DestroyParticleHandle(ParticleNode* node) in DestroyParticleHandle() 316 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local 333 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
|
| /NW4C-1.3.3/include/nw/font/ |
| D | font_PackedFont.h | 315 const OrderNode& node = GetNode(index); in IsLocked() local 322 bool IsLockedNode(const OrderNode& node) const in IsLockedNode() 328 void MarkLocked(OrderNode& node) const in MarkLocked() 334 void Unlink(OrderNode& node) in Unlink()
|
| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 354 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 377 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local 496 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode() 556 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() local 563 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() local 571 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() local 610 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView() local
|
| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 303 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 329 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 342 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 355 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
|
| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 332 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 347 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 362 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 459 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() local 474 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName() local
|
| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 222 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 239 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 256 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
|
| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 616 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance() local 627 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance() 643 void DestroyParticleNode(ParticleHandle* node) in DestroyParticleNode() 725 ParticleHandle* node = this->Allocate(); in AddPool() local 735 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool() local
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ParticleModel.h | 232 bool AttachParticleSet(ParticleSet* node) in AttachParticleSet() 271 bool AttachParticleShape(ParticleShape* node) in AttachParticleShape()
|
| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 202 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 217 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
|
| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 394 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 408 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 422 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
|
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 477 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() local 536 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in CreateSceneEnvironment() local 595 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera() local
|
| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 255 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 271 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
|
| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 327 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 430 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene() local
|
| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 335 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 345 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local 454 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
|
| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 549 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 570 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 586 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 601 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
|
| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 337 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 355 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
|
| /NW4C-1.3.3/documents/CreativeStudio/html/assets/ |
| D | treeview-min.js | 7 …expandComplete(J);});if(H){++this._animCount;this.fireEvent("animStart",{"node":J,"type":"expand"}… property 11 …lassName.replace(/\bygtv-highlight\d\b/gi,"ygtv-highlight"+this.highlightState);}}};YAHOO.augment(… 12 …ML=" ";B.on(L,"click",function(O){var P=B.getTarget(O);var N=D.editorData.node;if(E.hasClass(P,"yg… property
|
| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 367 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 381 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
|
| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 357 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 368 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local 499 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
|
| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 393 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 408 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
|
| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_LinkList.h | 710 Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetPrev() local 718 const Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetPrev() local 733 Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetNext() local 741 const Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetNext() local
|