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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp115 SceneNode* node = SceneNode::Create( in BuildSceneObject() local
144 TransformNode* node = TransformNode::Create( in BuildSceneObject() local
179 Model* node = Model::Create( in BuildSceneObject() local
213 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() local
249 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local
281 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() local
313 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() local
346 VertexLight* node = VertexLight::Create( in BuildSceneObject() local
378 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() local
410 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() local
[all …]
Dgfx_TransformNode.cpp65 TransformNode* node = new(memory) TransformNode( in Create() local
93 TransformNode* node = new(memory) TransformNode( in Create() local
Dgfx_SceneTraverser.cpp75 void SceneTraverser::VisitSceneNode(SceneNode* node) in VisitSceneNode()
82 void SceneTraverser::VisitTransformNode(TransformNode* node) in VisitTransformNode()
Dgfx_SceneNode.cpp43 SceneNode* node = new(memory) SceneNode( in Create() local
70 SceneNode* node = new(memory) SceneNode( in Create() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp56 ParticleHandle* node = new(memory) ParticleHandle( in Create() local
244 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
258 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
284 ParticleEffect::DestroyParticleHandle(ParticleNode* node) in DestroyParticleHandle()
316 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
333 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
/NW4C-1.3.3/include/nw/font/
Dfont_PackedFont.h315 const OrderNode& node = GetNode(index); in IsLocked() local
322 bool IsLockedNode(const OrderNode& node) const in IsLockedNode()
328 void MarkLocked(OrderNode& node) const in MarkLocked()
334 void Unlink(OrderNode& node) in Unlink()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp354 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
377 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local
496 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
556 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() local
563 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() local
571 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() local
610 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView() local
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp303 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
329 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
342 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
355 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp332 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
347 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
362 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
459 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() local
474 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName() local
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp222 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
239 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
256 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h616 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance() local
627 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance()
643 void DestroyParticleNode(ParticleHandle* node) in DestroyParticleNode()
725 ParticleHandle* node = this->Allocate(); in AddPool() local
735 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleModel.h232 bool AttachParticleSet(ParticleSet* node) in AttachParticleSet()
271 bool AttachParticleShape(ParticleShape* node) in AttachParticleShape()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp202 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
217 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp394 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
408 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
422 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp477 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() local
536 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in CreateSceneEnvironment() local
595 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera() local
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp255 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
271 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp327 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
430 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene() local
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp335 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
345 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local
454 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp549 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
570 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
586 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
601 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp337 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
355 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.3.3/documents/CreativeStudio/html/assets/
Dtreeview-min.js7 …expandComplete(J);});if(H){++this._animCount;this.fireEvent("animStart",{"node":J,"type":"expand"}… property
11 …lassName.replace(/\bygtv-highlight\d\b/gi,"ygtv-highlight"+this.highlightState);}}};YAHOO.augment(…
12 …ML=" ";B.on(L,"click",function(O){var P=B.getTarget(O);var N=D.editorData.node;if(E.hasClass(P,"yg… property
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp367 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
381 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp357 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
368 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local
499 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp393 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
408 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.3.3/include/nw/ut/
Dut_LinkList.h710 Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetPrev() local
718 const Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetPrev() local
733 Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetNext() local
741 const Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetNext() local

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