Home
last modified time | relevance | path

Searched defs:node (Results 1 – 25 of 46) sorted by relevance

12

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp98 SceneNode* node = SceneNode::Create( in BuildSceneObject() local
113 TransformNode* node = TransformNode::Create( in BuildSceneObject() local
134 Model* node = Model::Create( in BuildSceneObject() local
145 SkeletalModel* node = SkeletalModel::Builder() in BuildSceneObject() local
175 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local
193 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() local
211 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() local
230 VertexLight* node = VertexLight::Create( in BuildSceneObject() local
248 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() local
266 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() local
[all …]
Dgfx_SceneNode.cpp43 SceneNode* node = new(memory) SceneNode( in Create() local
70 SceneNode* node = new(memory) SceneNode( in Create() local
Dgfx_TransformNode.cpp65 TransformNode* node = new(memory) TransformNode( in Create() local
93 TransformNode* node = new(memory) TransformNode( in Create() local
Dgfx_SceneTraverser.cpp75 void SceneTraverser::VisitSceneNode(SceneNode* node) in VisitSceneNode()
82 void SceneTraverser::VisitTransformNode(TransformNode* node) in VisitTransformNode()
/NW4C-1.2.23/include/nw/font/
Dfont_PackedFont.h315 const OrderNode& node = GetNode(index); in IsLocked() local
322 bool IsLockedNode(const OrderNode& node) const in IsLockedNode()
328 void MarkLocked(OrderNode& node) const in MarkLocked()
334 void Unlink(OrderNode& node) in Unlink()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp54 ParticleNode* node = new(memory) ParticleNode( in Create() local
228 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
242 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
268 ParticleEffect::DestroyParticleNode(ParticleNode* node) in DestroyParticleNode()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp353 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
376 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local
495 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
555 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() local
562 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() local
570 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() local
609 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView() local
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp310 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
336 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
362 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp337 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
352 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
367 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
441 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() local
456 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName() local
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
274 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
295 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
273 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
288 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp260 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
280 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
316 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp230 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
247 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
264 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleModel.h230 bool AttachParticleSet(ParticleSet* node) in AttachParticleSet()
269 bool AttachParticleShape(ParticleShape* node) in AttachParticleShape()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h505 ParticleNode* node = this->m_FreeInstances.Back(); in LeaseInstance() local
516 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance()
607 ParticleNode* node = this->Allocate(); in AddPool() local
617 ParticleNode* node = this->m_FreeInstances.Back(); in FreePool() local
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp208 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
223 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp402 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
416 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
430 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp477 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() local
536 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in CreateSceneEnvironment() local
595 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera() local
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp496 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
517 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
533 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
548 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp334 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
344 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local
453 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp335 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
438 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene() local
/NW4C-1.2.23/documents/CreativeStudio/html/assets/
Dtreeview-min.js7 …expandComplete(J);});if(H){++this._animCount;this.fireEvent("animStart",{"node":J,"type":"expand"}… property
11 …lassName.replace(/\bygtv-highlight\d\b/gi,"ygtv-highlight"+this.highlightState);}}};YAHOO.augment(…
12 …ML=" ";B.on(L,"click",function(O){var P=B.getTarget(O);var N=D.editorData.node;if(E.hasClass(P,"yg… property
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp345 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
363 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
367 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local
498 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp393 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
408 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local

12