| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 98 SceneNode* node = SceneNode::Create( in BuildSceneObject() local 113 TransformNode* node = TransformNode::Create( in BuildSceneObject() local 134 Model* node = Model::Create( in BuildSceneObject() local 145 SkeletalModel* node = SkeletalModel::Builder() in BuildSceneObject() local 175 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local 193 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() local 211 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() local 230 VertexLight* node = VertexLight::Create( in BuildSceneObject() local 248 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() local 266 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() local [all …]
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| D | gfx_SceneNode.cpp | 43 SceneNode* node = new(memory) SceneNode( in Create() local 70 SceneNode* node = new(memory) SceneNode( in Create() local
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| D | gfx_TransformNode.cpp | 65 TransformNode* node = new(memory) TransformNode( in Create() local 93 TransformNode* node = new(memory) TransformNode( in Create() local
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| D | gfx_SceneTraverser.cpp | 75 void SceneTraverser::VisitSceneNode(SceneNode* node) in VisitSceneNode() 82 void SceneTraverser::VisitTransformNode(TransformNode* node) in VisitTransformNode()
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_PackedFont.h | 315 const OrderNode& node = GetNode(index); in IsLocked() local 322 bool IsLockedNode(const OrderNode& node) const in IsLockedNode() 328 void MarkLocked(OrderNode& node) const in MarkLocked() 334 void Unlink(OrderNode& node) in Unlink()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Particle.cpp | 54 ParticleNode* node = new(memory) ParticleNode( in Create() local 228 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local 242 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local 268 ParticleEffect::DestroyParticleNode(ParticleNode* node) in DestroyParticleNode()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 353 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 376 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local 495 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode() 555 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() local 562 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() local 570 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() local 609 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView() local
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 310 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 336 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 362 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 337 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 352 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 367 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 441 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() local 456 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName() local
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 274 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 295 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 273 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 288 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 260 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 280 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 316 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 230 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 247 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 264 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ParticleModel.h | 230 bool AttachParticleSet(ParticleSet* node) in AttachParticleSet() 269 bool AttachParticleShape(ParticleShape* node) in AttachParticleShape()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 505 ParticleNode* node = this->m_FreeInstances.Back(); in LeaseInstance() local 516 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance() 607 ParticleNode* node = this->Allocate(); in AddPool() local 617 ParticleNode* node = this->m_FreeInstances.Back(); in FreePool() local
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 208 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 223 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 402 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 416 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 430 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 477 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() local 536 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in CreateSceneEnvironment() local 595 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera() local
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 496 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 517 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 533 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 548 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 334 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 344 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local 453 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 335 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 438 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene() local
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| /NW4C-1.2.23/documents/CreativeStudio/html/assets/ |
| D | treeview-min.js | 7 …expandComplete(J);});if(H){++this._animCount;this.fireEvent("animStart",{"node":J,"type":"expand"}… property 11 …lassName.replace(/\bygtv-highlight\d\b/gi,"ygtv-highlight"+this.highlightState);}}};YAHOO.augment(… 12 …ML=" ";B.on(L,"click",function(O){var P=B.getTarget(O);var N=D.editorData.node;if(E.hasClass(P,"yg… property
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 345 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 363 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 367 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local 498 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 393 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 408 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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