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Searched defs:near (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Viewport.h58 float near, in Viewport()
71 float near, in Viewport()
84 float near, in Viewport()
114 void SetDepthRange(f32 near, f32 far) in SetDepthRange()
Dgfx_GraphicsDevice.h144 static void SetDepthRange(f32 near, f32 far) in SetDepthRange()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_PerspectiveProjectionUpdater.cpp99 float near = this->m_Resource.GetNear(); in Update() local
Dgfx_FrustumProjectionUpdater.cpp101 float near = m_Resource.GetNear(); in Update() local
Dgfx_OrthoProjectionUpdater.cpp105 float near = m_Resource.GetNear(); in Update() local
Dgfx_MaterialState.cpp410 f32 near = camera->GetNear(); in ActivateTextureCoordinators() local
Dgfx_Fog.cpp262 f32 near = resProjectionUpdater.GetNear(); in Update() local
Dgfx_RenderContext.cpp186 const float near = 0.0f; in SetRenderTarget() local
Dgfx_Camera.cpp1035 Camera::SetNear(f32 near) in SetNear()
/NW4C-1.3.3/include/nw/font/
Dfont_RectDrawerCommand.h169 wScale, near, far, units, cbSz ) \ argument
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp680 f32 near = s_ActiveCamera->GetNear(); in UpdateScene() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp369 f32 near; in SetCameraAspectRatio() local
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp846 int near = resProjectionUpdater.GetNear(); in UpdateScene() local