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Searched defs:ms (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/
DLightingMicrofacet.cpp79 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State0() local
138 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State1() local
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/
DCommandBufferJump.cpp98 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State0() local
157 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State1() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp359 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp307 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp224 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; /* material specular */ in SetRenderState() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp417 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local