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Searched defs:models (Results 1 – 25 of 27) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp37 ModelArray models(allocator); in Create() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp150 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local
205 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local
Ddemo_GraphicsSystem.cpp228 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in LoadSkyModel() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp208 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel() local
361 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle() local
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp199 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp261 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp219 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp299 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp323 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp334 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp297 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes() local
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp364 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp390 nw::gfx::ResModelArray models = resFile.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp391 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp329 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp539 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp311 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp351 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp354 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp546 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp717 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local

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