| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 34 ModelArray models(allocator); in Create() local
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 148 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local 203 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local
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| D | demo_GraphicsSystem.cpp | 224 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in LoadSkyModel() local
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 206 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel() local 359 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle() local
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 197 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 250 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 217 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 321 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 295 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes() local
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 362 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 388 nw::gfx::ResModelArray models = resFile.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 389 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 537 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 327 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 330 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 309 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 330 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 349 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 352 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 544 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 715 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 663 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 1172 ModelArray models, in SceneContext()
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