| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 62 void SceneInitializer::VisitModel(Model* model) in VisitModel() 77 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel() 92 void SceneInitializer::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
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| D | gfx_SceneTraverser.cpp | 100 void SceneTraverser::VisitModel(Model* model) in VisitModel() 109 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel() 206 void SceneTraverser::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
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| D | gfx_ParticleSceneUpdater.cpp | 70 ParticleModel* model = *i++; in SetStepFrame() local 107 ParticleModel* model = *i++; in UpdateNode() local
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| D | gfx_MeshRenderer.cpp | 92 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh() 153 Model* model, in RenderSeparateDataShape() 254 Model* model, in RenderParticleShape()
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| D | gfx_ParticleUtil.cpp | 78 ParticleModel* model = static_cast<ParticleModel*>(node); in SetupParticleObject() local 117 ParticleModel* model = static_cast<ParticleModel*>(node); in ResolveParticleObject() local
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 175 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame() local 196 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame() local 248 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in Reset() local 283 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSize() local 302 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in IsDone() local 354 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetParticleScaleOffset() local 375 nw::gfx::ParticleModel* model = this->GetParticleModel(i); variable 408 void RegisterParticleModel( nw::gfx::ParticleModel* model ) in RegisterParticleModel() 471 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSet() local
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 569 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() local 594 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() local 608 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame() local 655 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView() local 692 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ISceneUpdater.h | 65 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
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| D | gfx_RenderQueue.h | 151 ModelType* model; member 202 ModelType* model; member 487 Model* model, in EnqueueMesh() 505 Model* model, in EnqueueModel() 524 SkeletalModel* model, in EnqueueSkeletalModel()
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| D | gfx_RenderElement.h | 288 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement() 448 const Model* model = renderElement.GetModel(); in CreateRenderKey() local 544 const Model* model = renderElement.GetModel(); in CreateRenderKey() local 643 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
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| D | gfx_ParticleSet.h | 353 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in WorldMatrix() local 367 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in InverseWorldMatrix() local
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| D | gfx_SceneBuilder.h | 94 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel()
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| D | gfx_ParticleCollection.h | 374 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticles() local 431 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticle() local
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 511 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local 518 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local 609 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local 616 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
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| D | demo_Particle.cpp | 249 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate() local 321 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle() local
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 269 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 342 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim() 405 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 523 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() local 566 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView() local 595 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene() local
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 60 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 323 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 227 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 273 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 219 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 290 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 198 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() local 306 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater() local
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 501 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() local 532 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() local 569 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() local 642 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream() local 696 … for (ResModelArray::iterator model = this->GetModels().begin(); model != modelsEnd ; ++model) in ForeachVertexStream() local
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 383 for (LatticeArray::iterator model = s_Lattices.begin(); in DestroyLattices() local 413 for (LatticeArray::iterator model = s_Lattices.begin(); in UpdateLattices() local
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 492 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 730 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local 1039 nw::gfx::Model* model = element.GetModel(); in operator ()() local
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 485 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 678 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local 973 nw::gfx::Model* model = element.GetModel(); in operator ()() local
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