Home
last modified time | relevance | path

Searched defs:model (Results 1 – 25 of 46) sorted by relevance

12

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp61 void SceneInitializer::VisitModel(Model* model) in VisitModel()
76 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
Dgfx_SceneTraverser.cpp89 void SceneTraverser::VisitModel(Model* model) in VisitModel()
98 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
194 void SceneTraverser::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
Dgfx_ParticleSceneUpdater.cpp72 ParticleModel* model = *i++; in UpdateNode() local
Dgfx_MeshRenderer.cpp97 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
160 Model* model, in RenderSeparateDataShape()
251 Model* model, in RenderParticleShape()
Dgfx_ParticleUtil.cpp76 ParticleModel* model = static_cast<ParticleModel*>(node); in SetupParticleObject() local
115 ParticleModel* model = static_cast<ParticleModel*>(node); in ResolveParticleObject() local
Dgfx_SceneUpdater.cpp181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel() local
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h166 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame() local
187 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame() local
209 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in Reset() local
242 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSize() local
274 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in IsDone() local
294 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetParticleScaleOffset() local
315 nw::gfx::ParticleModel* model = this->GetParticleModel(i); variable
328 void RegisterParticleModel( nw::gfx::ParticleModel* model ) in RegisterParticleModel()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp566 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() local
588 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() local
602 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame() local
649 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView() local
686 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene() local
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ISceneUpdater.h63 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
Dgfx_RenderQueue.h149 ModelType* model; member
200 ModelType* model; member
479 Model* model, in EnqueueMesh()
497 Model* model, in EnqueueModel()
516 SkeletalModel* model, in EnqueueSkeletalModel()
Dgfx_ParticleSet.h331 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in WorldMatrix() local
345 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in InverseWorldMatrix() local
Dgfx_RenderElement.h283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement()
443 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
539 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
638 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
Dgfx_SceneBuilder.h102 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp465 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local
472 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local
528 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
535 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h497 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() local
527 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() local
563 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() local
634 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream() local
688 … for (ResModelArray::iterator model = this->GetModels().begin(); model != modelsEnd ; ++model) in ForeachVertexStream() local
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp275 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
348 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim()
411 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp193 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() local
267 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources() local
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp520 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() local
563 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView() local
592 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene() local
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
329 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp45 nw::gfx::Model* model = element.GetModel(); in operator ()() local
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp225 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
288 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp233 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
279 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp204 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() local
312 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater() local
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
487 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
680 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
975 nw::gfx::Model* model = element.GetModel(); in operator ()() local
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
498 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
736 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
1045 nw::gfx::Model* model = element.GetModel(); in operator ()() local

12