| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 61 void SceneInitializer::VisitModel(Model* model) in VisitModel() 76 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
|
| D | gfx_SceneTraverser.cpp | 89 void SceneTraverser::VisitModel(Model* model) in VisitModel() 98 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel() 194 void SceneTraverser::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
|
| D | gfx_ParticleSceneUpdater.cpp | 72 ParticleModel* model = *i++; in UpdateNode() local
|
| D | gfx_MeshRenderer.cpp | 97 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh() 160 Model* model, in RenderSeparateDataShape() 251 Model* model, in RenderParticleShape()
|
| D | gfx_ParticleUtil.cpp | 76 ParticleModel* model = static_cast<ParticleModel*>(node); in SetupParticleObject() local 115 ParticleModel* model = static_cast<ParticleModel*>(node); in ResolveParticleObject() local
|
| D | gfx_SceneUpdater.cpp | 181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel() local
|
| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 166 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame() local 187 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame() local 209 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in Reset() local 242 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSize() local 274 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in IsDone() local 294 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetParticleScaleOffset() local 315 nw::gfx::ParticleModel* model = this->GetParticleModel(i); variable 328 void RegisterParticleModel( nw::gfx::ParticleModel* model ) in RegisterParticleModel()
|
| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 566 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() local 588 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() local 602 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame() local 649 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView() local 686 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene() local
|
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ISceneUpdater.h | 63 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
|
| D | gfx_RenderQueue.h | 149 ModelType* model; member 200 ModelType* model; member 479 Model* model, in EnqueueMesh() 497 Model* model, in EnqueueModel() 516 SkeletalModel* model, in EnqueueSkeletalModel()
|
| D | gfx_ParticleSet.h | 331 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in WorldMatrix() local 345 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in InverseWorldMatrix() local
|
| D | gfx_RenderElement.h | 283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement() 443 const Model* model = renderElement.GetModel(); in CreateRenderKey() local 539 const Model* model = renderElement.GetModel(); in CreateRenderKey() local 638 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
|
| D | gfx_SceneBuilder.h | 102 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel()
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 465 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local 472 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local 528 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local 535 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
|
| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 497 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() local 527 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() local 563 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() local 634 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream() local 688 … for (ResModelArray::iterator model = this->GetModels().begin(); model != modelsEnd ; ++model) in ForeachVertexStream() local
|
| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 275 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 348 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim() 411 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
|
| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 193 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() local 267 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources() local
|
| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 520 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() local 563 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView() local 592 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene() local
|
| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 329 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
|
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 45 nw::gfx::Model* model = element.GetModel(); in operator ()() local
|
| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 225 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 288 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
|
| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 233 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 279 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
|
| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 204 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() local 312 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater() local
|
| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 487 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 680 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local 975 nw::gfx::Model* model = element.GetModel(); in operator ()() local
|
| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 498 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 736 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local 1045 nw::gfx::Model* model = element.GetModel(); in operator ()() local
|