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Searched defs:mesh (Results 1 – 18 of 18) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderElement.h288 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement()
447 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local
543 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local
642 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local
Dgfx_Model.h537 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId()
567 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible()
Dgfx_RenderContext.h701 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
Dgfx_RenderQueue.h486 ResMesh mesh, in EnqueueMesh()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResModel.cpp70 ResMesh mesh = this->GetMeshes( i ); in Setup() local
Dgfx_ResMesh.cpp70 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp46 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp92 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
Dgfx_Model.cpp676 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache() local
Dgfx_RenderContext.cpp423 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute()
Dgfx_ParticleSet.cpp3014 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in UpdateParticles() local
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp602 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp331 ResMesh mesh(object); in SetValue() local
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp650 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp699 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp341 gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1038 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp972 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local