Searched defs:mesh (Results 1 – 18 of 18) sorted by relevance
288 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement()447 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local543 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local642 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local
537 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId()567 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible()
701 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
486 ResMesh mesh, in EnqueueMesh()
70 ResMesh mesh = this->GetMeshes( i ); in Setup() local
70 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale()
46 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
92 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
676 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache() local
423 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute()
3014 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in UpdateParticles() local
602 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
331 ResMesh mesh(object); in SetValue() local
650 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
699 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
341 gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
1038 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
972 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local