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Searched defs:mesh (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResModel.cpp68 ResMesh mesh = this->GetMeshes( i ); in Setup() local
Dgfx_ResMesh.cpp68 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderElement.h283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement()
442 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local
538 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local
637 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local
Dgfx_Model.h535 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId()
565 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible()
Dgfx_RenderContext.h699 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
Dgfx_RenderQueue.h484 ResMesh mesh, in EnqueueMesh()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp90 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
Dgfx_Model.cpp673 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache() local
Dgfx_RenderContext.cpp419 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp329 ResMesh mesh(object); in SetValue() local
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp600 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp648 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp697 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp333 gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1036 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp970 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local