Searched defs:mesh (Results 1 – 17 of 17) sorted by relevance
68 ResMesh mesh = this->GetMeshes( i ); in Setup() local
68 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale()
283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement()442 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local538 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local637 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local
535 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId()565 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible()
699 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
484 ResMesh mesh, in EnqueueMesh()
44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
90 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
673 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache() local
419 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute()
329 ResMesh mesh(object); in SetValue() local
600 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
648 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
697 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local
333 gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
1036 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local
970 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local