| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimGroup.cpp | 133 void* memory = GetAllocator().Alloc(sizeof(anim::AnimBlendOp*) * blendOpCount); in Initialize() local 153 void* memory = GetAllocator().Alloc(sizeof(int) * memberCount); in Initialize() local 165 void* memory = GetAllocator().Alloc(sizeof(void*) * memberCount); in Initialize() local 177 void* memory = GetAllocator().Alloc(sizeof(void*) * memberCount); in Initialize() local 190 void* memory = GetAllocator().Alloc(sizeof(void*) * memberCount); in Initialize() local
|
| D | gfx_LightSet.cpp | 36 void* memory = allocator->Alloc(sizeof(LightSet)); in Create() local 66 void* memory = allocator->Alloc(sizeof(LightSet)); in Create() local
|
| D | gfx_IRenderTarget.cpp | 40 void* memory = allocator->Alloc(sizeof(OnScreenBuffer), renderTargetAlignment); in Create() local 56 void* memory = allocator->Alloc(sizeof(OffScreenBuffer), renderTargetAlignment); in CreateOffScreenBuffer() local
|
| D | gfx_SceneNode.cpp | 42 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create() local 69 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create() local 166 void* memory = allocator->Alloc( in CreateChildren() local
|
| D | gfx_Model.cpp | 50 void* memory = allocator->Alloc(sizeof(Model)); in Create() local 317 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials() local 341 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials() local 418 void* memory = allocator->Alloc(sizeof(bool) * meshesCount); in CreateResMeshes() local 465 void* memory = allocator->Alloc(sizeof(bool) * visibilitiesConut); in CreateResMeshNodeVisibilities() local
|
| D | gfx_ParticleModel.cpp | 144 void* memory = mainAllocator->Alloc(sizeof(ParticleModel)); in Create() local 271 void* memory = allocator->Alloc(sizeof(ParticleSet*) * m_MaximumParticleSet); in Initialize() local 288 void* memory = allocator->Alloc(sizeof(ParticleShape*) * m_MaximumParticleSet); in Initialize() local
|
| D | gfx_TransformNode.cpp | 64 void* memory = allocator->Alloc(sizeof(TransformNode)); in Create() local 92 void* memory = allocator->Alloc(sizeof(TransformNode)); in Create() local
|
| D | gfx_ShaderUniforms.cpp | 400 void* memory = allocator->Alloc(sizeof(ShaderUniformLocation)); in Create() local
|
| D | gfx_ParticleContext.cpp | 57 void* memory = allocator->Alloc(sizeof(ParticleContext)); in Create() local
|
| D | gfx_UserRenderNode.cpp | 51 void* memory = allocator->Alloc(sizeof(UserRenderNode)); in Create() local
|
| D | gfx_FragmentLight.cpp | 49 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create() local 132 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create() local 168 void* memory = allocator->Alloc(sizeof(FragmentLight)); in CreateClone() local
|
| D | gfx_AmbientLight.cpp | 47 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create() local 103 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create() local
|
| D | gfx_HemiSphereLight.cpp | 49 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create() local 105 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create() local
|
| D | gfx_StandardSkeleton.cpp | 45 void* memory = allocator->Alloc(sizeof(StandardSkeleton)); in Create() local
|
| D | gfx_VertexLight.cpp | 50 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create() local 106 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create() local
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Memory.cpp | 44 AlignMemory_( void* memory, u8 align ) in AlignMemory_() 62 void* memory = nw::demo::Alloc(size); in InitializeDemoAllocator() local 103 UnAlignMemory( void* memory ) in UnAlignMemory() 123 void* memory = s_MainMemoryHeap.Allocate( size + alignment ); in Alloc() local 130 Free(void* memory) in Free()
|
| D | demo_DisplayBufferSwapper.cpp | 37 void* memory = allocator->Alloc(sizeof(DisplayBufferSwapper)); in Create() local 82 void* memory = allocator->Alloc(sizeof(GLuint) * m_Description.bufferCount); in DisplayBufferSwapper() local
|
| D | demo_CameraController.cpp | 44 void* memory = allocator->Alloc(sizeof(CameraController)); in Create() local 104 void* memory = m_Allocator->Alloc(sizeof(CameraEntry)); in Register() local
|
| /NW4C-2.0.3/include/nw/os/ |
| D | os_Memory.h | 97 u8* memory = static_cast<u8*>(this->Alloc(size, alignment)); variable 123 u8* memory = static_cast<u8*>(this->Alloc(sizeof(TObject) * count, alignment)); variable 224 u8* memory = static_cast<u8*>(allocator->Alloc(memorySize)); in AllocateAndFill() local 249 u8* memory = static_cast<u8*>(allocator->Alloc(size)); in AllocateAndFillN() local 321 TMemory*& memory, IAllocator* allocator in SafeFree() 381 IsDeviceMemory(const void* memory) in IsDeviceMemory()
|
| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Memory.h | 154 void* memory = m_Heap.Allocate(size, alignment); in Alloc() local 179 virtual void Free(void* memory) in Free()
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimInterpolator.h | 242 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize() local 257 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize() local
|
| D | gfx_AnimBinding.h | 350 void* memory = GetAllocator().Alloc(sizeof(AnimGroup*) * maxAnimGroups); in Initialize() local 360 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * animObjectCount); in Initialize() local
|
| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_Screenshot.cpp | 45 void* memory = allocator->Alloc(sizeof(Screenshot)); in Create() local 124 void* memory = allocator->Alloc(sizeof(Screenshot)); in Create() local
|
| D | dev_ParticleProfile.cpp | 51 void* memory = allocator->Alloc(sizeof(ParticleProfileCenter)); in Initialize() local
|
| D | dev_CallbackChain.cpp | 73 void* memory = reinterpret_cast<void*>(this); in Destroy() local
|