Searched defs:memberIdx (Results 1 – 15 of 15) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimGroup.h | 155 …anim::ResAnimGroupMember GetResAnimGroupMember(int memberIdx) const { return m_ResAnimGroup.GetMem… in GetResAnimGroupMember() 184 const anim::AnimBlendOp* GetBlendOperation(int memberIdx) const in GetBlendOperation() 194 int GetTargetObjectIndex(int memberIdx) const in GetTargetObjectIndex() 201 void SetTargetObjectIndex(int memberIdx, const int targetObjIdx) in SetTargetObjectIndex() 208 void* GetTargetObject(int memberIdx) const in GetTargetObject() 215 void SetTargetObject(int memberIdx, void* object) in SetTargetObject() 222 void* GetTargetPtr(int memberIdx) const in GetTargetPtr() 229 void SetTargetPtr(int memberIdx, void* target) in SetTargetPtr() 239 const void* GetOriginalValue(int memberIdx) const in GetOriginalValue() 246 void SetOriginalValue(int memberIdx, const void* value) in SetOriginalValue()
|
| D | gfx_TransformAnimEvaluator.h | 232 virtual bool HasMemberAnim(int memberIdx) const in HasMemberAnim() 259 for (int memberIdx = 0; memberIdx < m_AnimGroup->GetMemberCount(); ++memberIdx) in UpdateCacheNonVirtual() local
|
| D | gfx_AnimBlender.h | 113 virtual bool HasMemberAnim(int memberIdx) const in HasMemberAnim()
|
| D | gfx_AnimEvaluator.h | 222 virtual bool HasMemberAnim(int memberIdx) const in HasMemberAnim()
|
| D | gfx_BaseAnimEvaluator.h | 391 for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx) in TryBindTemplate() local
|
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimBinding.cpp | 83 int memberIdx = evaluator->ReverseBindIndexTable()[animIdx]; in EvaluateSimple() local 101 int memberIdx = evaluator->ReverseBindIndexTable()[animIdx]; in EvaluateTransformSimple() local 117 for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx) in EvaluateBlender() local 128 for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx) in EvaluateBlender() local 136 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 159 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast() 182 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
|
| D | gfx_BaseAnimEvaluator.cpp | 80 BaseAnimEvaluator::ResetMember(int memberIdx) in ResetMember()
|
| D | gfx_SkeletalModel.cpp | 176 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateSkeletalAnimGroup() local 256 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in SetupAnimGroup() local
|
| D | gfx_TransformAnimEvaluator.cpp | 309 for (int memberIdx = 0; memberIdx < animGroup->GetMemberCount(); ++memberIdx) in ResetNoAnimMember() local 386 TransformAnimEvaluator::GetResultCommon(void* target, int memberIdx, bool writeNoAnimMember) const in GetResultCommon()
|
| D | gfx_Light.cpp | 80 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup() local
|
| D | gfx_AnimGroup.cpp | 213 for ( int memberIdx = 0 ; memberIdx < this->GetMemberCount() ; ++memberIdx ) in Reset() local
|
| D | gfx_Model.cpp | 115 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindMaterialAnim() local 147 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindVisibilityAnim() local
|
| D | gfx_AnimEvaluator.cpp | 259 const int memberIdx = m_ReverseBindIndexTable[animIdx]; in UpdateCacheImpl() local
|
| D | gfx_Fog.cpp | 479 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindAnim() local
|
| D | gfx_Camera.cpp | 118 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup() local
|