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Searched defs:maxAnimObjects (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimAdder.h50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
177 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize()
185 Result Initialize(int maxAnimObjects) in Initialize()
Dgfx_AnimBinding.h77 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup()
309 int maxAnimObjects) in AnimBinding()
329 … GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int maxAnimObjects) in GetMemorySizeForInitialize()
342 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize()
Dgfx_AnimInterpolator.h60 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
226 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize()
236 Result Initialize(int maxAnimObjects, bool ignoreNoAnimMember) in Initialize()
Dgfx_AnimBlender.h225 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize()
233 Result Initialize(int maxAnimObjects) in Initialize()
Dgfx_TransformAnimAdder.h50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
Dgfx_TransformAnimOverrider.h51 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
Dgfx_AnimOverrider.h52 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
Dgfx_TransformAnimInterpolator.h56 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
Dgfx_SceneBuilder.h102 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup()
Dgfx_SceneNode.h142 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h580 int maxAnimObjects, in BindAnimationBlender()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp445 s32 maxAnimObjects in CreateSceneNode()