Searched defs:max (Results 1 – 9 of 9) sorted by relevance
181 Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; } in MaxSceneNodes()184 Builder& MaxModels(s32 max) { m_MaxModels = max; return *this; } in MaxModels()187 Builder& MaxSkeletalModels(s32 max) { m_MaxSkeletalModels = max; return *this; } in MaxSkeletalModels()190 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras()193 Builder& MaxLights(s32 max) { m_MaxLights = max; return *this; } in MaxLights()196 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights()199 Builder& MaxVertexLights(s32 max) { m_MaxVertexLights = max; return *this; } in MaxVertexLights()202 Builder& MaxHemiSphereLights(s32 max) { m_MaxHemiSphereLights = max; return *this; } in MaxHemiSphereLights()205 Builder& MaxAmbientLights(s32 max) { m_MaxAmbientLights = max; return *this; } in MaxAmbientLights()208 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()[all …]
183 Builder& MaxLights(s32 max) { m_MaxLightSets = max; return *this; } in MaxLights()186 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()
390 Builder& MaxRenderElements(int max) { m_MaxRenderElements = max; return *this; } in MaxRenderElements()
134 ut::Color8 max in SetColorMapping()595 ut::Color8 max; member
30 #define NW_FONT_MINMAX_ASSERT(exp, min, max) NN_ASSERT((exp) >= (min) && (exp) <= (max)) argument
244 static void SetTargetNo(int min, int max) in SetTargetNo()
1002 s16 max; in ReadArg() local
123 u8 max; member
989 int max = number; in resize() local