Searched defs:matrix (Results 1 – 6 of 6) sorted by relevance
81 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local126 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local170 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local234 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView() local
172 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix() local252 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix() local
563 math::MTX34* matrix; in SetMatrixPalette() local
1793 nw::math::MTX34 matrix; in ParticleSpinUpdater() local
125 SmModel::SetMatrix( const nw::math::MTX34* matrix ) in SetMatrix()137 void SmModel::SetWorldMatrix( const nw::math::MTX34* matrix ) in SetWorldMatrix()
158 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix()166 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix()