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Searched defs:matrix (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp81 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local
126 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local
170 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local
234 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView() local
Dgfx_BillboardUpdater.cpp172 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix() local
252 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix() local
Dgfx_MeshRenderer.cpp563 math::MTX34* matrix; in SetMatrixPalette() local
Dgfx_ParticleSet.cpp1793 nw::math::MTX34 matrix; in ParticleSpinUpdater() local
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp125 SmModel::SetMatrix( const nw::math::MTX34* matrix ) in SetMatrix()
137 void SmModel::SetWorldMatrix( const nw::math::MTX34* matrix ) in SetWorldMatrix()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Skeleton.h158 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix()
166 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix()