| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 67 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() local 82 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel() local 97 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitParticleModel() local
|
| D | gfx_DirectMaterialActivator.cpp | 50 DirectMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
|
| D | gfx_ParticleMaterialActivator.cpp | 52 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
|
| D | gfx_SortingMaterialIdGenerator.cpp | 104 SortingMaterialIdGenerator::Accept(Material* material) in Accept()
|
| D | gfx_Model.cpp | 354 Material* material = Material::Create( in CreateMaterials() local 597 Model::GetMaterialAnimTargetPtr(Material* material, const anim::ResAnimGroupMember& anim, bool isOr… in GetMaterialAnimTargetPtr()
|
| D | gfx_Material.cpp | 29 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial() 84 Material* material = new(memory) Material( in Create() local
|
| D | gfx_SimpleMaterialActivator.cpp | 51 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
|
| D | gfx_MaterialActivator.cpp | 50 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
|
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResModel.cpp | 118 ResMaterial material = GetMaterials(idx); in ForceSetupTexture() local 136 ResMaterial material = GetMaterials(idx); in ForceSetupShader() local 154 ResMaterial material = GetMaterials(idx); in ForceSetupLookupTable() local
|
| D | gfx_ResMesh.cpp | 150 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup() local
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 292 …lState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial material) in ActivateFogParameters() 406 const ResMaterial material) in ActivateShaderParameter() 478 const ResMaterial material) in ActivateFragmentLightParameters() 511 const ResMaterial material) in ActivateShadingParameters() 767 const ResMaterial material) in ActivateProceduralTextureMapper()
|
| D | gfx_RenderElement.h | 192 const Material* material, in SetDetailedMaterialIdAndTranslucencyKind() 227 const Material* material, in SetSimpleMaterialIdAndTranslucencyKind() 452 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local 548 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local 647 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
|
| D | gfx_SortingMaterialIdGenerator.h | 38 Material* material; member
|
| D | gfx_RenderContext.h | 423 void SetMaterial(Material* material) in SetMaterial()
|
| D | gfx_Model.h | 540 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId() local
|
| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 733 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local 743 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() local
|
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 536 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() local 573 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() local
|
| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 681 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local
|