Home
last modified time | relevance | path

Searched defs:material (Results 1 – 18 of 18) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp67 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() local
82 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel() local
97 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitParticleModel() local
Dgfx_DirectMaterialActivator.cpp50 DirectMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
Dgfx_ParticleMaterialActivator.cpp52 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
Dgfx_SortingMaterialIdGenerator.cpp104 SortingMaterialIdGenerator::Accept(Material* material) in Accept()
Dgfx_Model.cpp354 Material* material = Material::Create( in CreateMaterials() local
597 Model::GetMaterialAnimTargetPtr(Material* material, const anim::ResAnimGroupMember& anim, bool isOr… in GetMaterialAnimTargetPtr()
Dgfx_Material.cpp29 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial()
84 Material* material = new(memory) Material( in Create() local
Dgfx_SimpleMaterialActivator.cpp51 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
Dgfx_MaterialActivator.cpp50 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResModel.cpp118 ResMaterial material = GetMaterials(idx); in ForceSetupTexture() local
136 ResMaterial material = GetMaterials(idx); in ForceSetupShader() local
154 ResMaterial material = GetMaterials(idx); in ForceSetupLookupTable() local
Dgfx_ResMesh.cpp150 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h292 …lState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial material) in ActivateFogParameters()
406 const ResMaterial material) in ActivateShaderParameter()
478 const ResMaterial material) in ActivateFragmentLightParameters()
511 const ResMaterial material) in ActivateShadingParameters()
767 const ResMaterial material) in ActivateProceduralTextureMapper()
Dgfx_RenderElement.h192 const Material* material, in SetDetailedMaterialIdAndTranslucencyKind()
227 const Material* material, in SetSimpleMaterialIdAndTranslucencyKind()
452 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
548 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
647 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
Dgfx_SortingMaterialIdGenerator.h38 Material* material; member
Dgfx_RenderContext.h423 void SetMaterial(Material* material) in SetMaterial()
Dgfx_Model.h540 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp733 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local
743 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() local
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h536 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() local
573 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp681 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local