| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 65 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() local 80 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel() local
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| D | gfx_DirectMaterialActivator.cpp | 48 DirectMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
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| D | gfx_ParticleMaterialActivator.cpp | 50 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
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| D | gfx_SortingMaterialIdGenerator.cpp | 102 SortingMaterialIdGenerator::Accept(Material* material) in Accept()
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| D | gfx_Model.cpp | 352 Material* material = Material::Create( in CreateMaterials() local 594 Model::GetMaterialAnimTargetPtr(Material* material, const anim::ResAnimGroupMember& anim, bool isOr… in GetMaterialAnimTargetPtr()
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| D | gfx_Material.cpp | 27 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial() 82 Material* material = new(memory) Material( in Create() local
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| D | gfx_SimpleMaterialActivator.cpp | 49 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
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| D | gfx_MaterialActivator.cpp | 48 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 290 …lState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial material) in ActivateFogParameters() 404 const ResMaterial material) in ActivateShaderParameter() 476 const ResMaterial material) in ActivateFragmentLightParameters() 509 const ResMaterial material) in ActivateShadingParameters() 765 const ResMaterial material) in ActivateProceduralTextureMapper()
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| D | gfx_RenderElement.h | 188 const Material* material, in SetDetailedMaterialIdAndTranslucencyKind() 223 const Material* material, in SetSimpleMaterialIdAndTranslucencyKind() 447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local 543 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local 642 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
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| D | gfx_SortingMaterialIdGenerator.h | 36 Material* material; member
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| D | gfx_RenderContext.h | 421 void SetMaterial(Material* material) in SetMaterial()
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| D | gfx_Model.h | 538 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId() local
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 148 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup() local
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 533 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() local 569 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() local
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 731 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local 741 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 679 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local
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