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Searched defs:material (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp65 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() local
80 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel() local
Dgfx_DirectMaterialActivator.cpp48 DirectMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
Dgfx_ParticleMaterialActivator.cpp50 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
Dgfx_SortingMaterialIdGenerator.cpp102 SortingMaterialIdGenerator::Accept(Material* material) in Accept()
Dgfx_Model.cpp352 Material* material = Material::Create( in CreateMaterials() local
594 Model::GetMaterialAnimTargetPtr(Material* material, const anim::ResAnimGroupMember& anim, bool isOr… in GetMaterialAnimTargetPtr()
Dgfx_Material.cpp27 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial()
82 Material* material = new(memory) Material( in Create() local
Dgfx_SimpleMaterialActivator.cpp49 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
Dgfx_MaterialActivator.cpp48 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_MaterialState.h290 …lState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial material) in ActivateFogParameters()
404 const ResMaterial material) in ActivateShaderParameter()
476 const ResMaterial material) in ActivateFragmentLightParameters()
509 const ResMaterial material) in ActivateShadingParameters()
765 const ResMaterial material) in ActivateProceduralTextureMapper()
Dgfx_RenderElement.h188 const Material* material, in SetDetailedMaterialIdAndTranslucencyKind()
223 const Material* material, in SetSimpleMaterialIdAndTranslucencyKind()
447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
543 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
642 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
Dgfx_SortingMaterialIdGenerator.h36 Material* material; member
Dgfx_RenderContext.h421 void SetMaterial(Material* material) in SetMaterial()
Dgfx_Model.h538 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId() local
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp148 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup() local
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h533 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() local
569 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp731 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local
741 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp679 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local