| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 66 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() local 81 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel() local
|
| D | gfx_ParticleMaterialActivator.cpp | 50 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
|
| D | gfx_SortingMaterialIdGenerator.cpp | 102 SortingMaterialIdGenerator::Accept(Material* material) in Accept()
|
| D | gfx_Model.cpp | 344 Material* material = Material::Create( in CreateMaterials() local 586 Model::GetMaterialAnimTargetPtr(Material* material, const anim::ResAnimGroupMember& anim, bool isOr… in GetMaterialAnimTargetPtr()
|
| D | gfx_Material.cpp | 27 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial() 82 Material* material = new(memory) Material( in Create() local
|
| D | gfx_SimpleMaterialActivator.cpp | 52 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
|
| D | gfx_MaterialActivator.cpp | 51 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
|
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_MaterialState.h | 290 …lState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial material) in ActivateFogParameters() 404 const ResMaterial material) in ActivateShaderParameter() 476 const ResMaterial material) in ActivateFragmentLightParameters() 509 const ResMaterial material) in ActivateShadingParameters() 765 const ResMaterial material) in ActivateProceduralTextureMapper()
|
| D | gfx_RenderElement.h | 188 const Material* material, in SetDetailedMaterialIdAndTranslucencyKind() 223 const Material* material, in SetSimpleMaterialIdAndTranslucencyKind() 447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local 543 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local 642 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local
|
| D | gfx_SortingMaterialIdGenerator.h | 36 Material* material; member
|
| D | gfx_RelativeHashMaterialIdGenerator.h | 125 virtual void Accept(Material* material) in Accept()
|
| D | gfx_RenderContext.h | 381 void SetMaterial(Material* material) in SetMaterial()
|
| D | gfx_Model.h | 524 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId() local
|
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 152 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup() local
|
| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 531 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() local 567 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() local
|
| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 739 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local 749 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() local
|
| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 683 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() local
|