1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_PlayerHeap.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 13145 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_SND_PLAYER_HEAP_H_
17 #define NW_SND_PLAYER_HEAP_H_
18 
19 #include <nw/snd/snd_SoundMemoryAllocatable.h>
20 #include <nw/ut/ut_LinkList.h>
21 
22 namespace nw {
23 namespace snd {
24 
25 /* ========================================================================
26         type declaration
27    ======================================================================== */
28 
29 class SoundPlayer;
30 
31 namespace internal {
32 
33 class BasicSound;
34 
35 /* ========================================================================
36         class defition
37    ======================================================================== */
38 
39 class PlayerHeap : public SoundMemoryAllocatable
40 {
41   public:
42     PlayerHeap();
43     virtual ~PlayerHeap();
44 
AttachSoundPlayer(SoundPlayer * player)45     void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; }
46 
47     void AttachSound( BasicSound* sound );
48     void DetachSound( BasicSound* sound );
49 
50     bool Create( void* startAddress, size_t size );
51     void Destroy();
52 
53     // メモリブロックを確保する
54     virtual void* Alloc( size_t size );
55 
56     // 確保したメモリブロックを全て解放する
57     void Clear();
58 
59     // ヒープが有効かどうかを調べる
IsValid()60     bool IsValid() const { return m_pAllocAddress != NULL; }
61 
62     // ヒープの空き容量を取得する
63     size_t GetFreeSize() const;
64 
65   private:
66     BasicSound* m_pSound;
67     SoundPlayer* m_pPlayer;
68 
69     void* m_pStartAddress;
70     void* m_pEndAddress;
71     void* m_pAllocAddress;
72 
73   public:
74     ut::LinkListNode m_Link; // NW_UT_INIT_LIST のためにpublic
75 };
76 
77 
78 } // namespace nw::snd::internal
79 } // namespace nw::snd
80 } // namespace nw
81 
82 
83 #endif /* NW_SND_PLAYER_HEAP_H_ */
84 
85