1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     SmTouchPanelCamera.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 1 $
14  *---------------------------------------------------------------------------*/
15 #ifndef SM_TOUCHPANEL_CAMERA_H_
16 #define SM_TOUCHPANEL_CAMERA_H_
17 
18 #include <nw/os.h>
19 #include <nw/gfx.h>
20 #include "../include/SmMessage.h"
21 #include "../include/SmCamera.h"
22 #include "../include/SmButton.h"
23 #include "../include/SmRectCollision.h"
24 
25 //------------------------------------------------------------------------------
26 // �^�b�`�p�l���J�����N���X
27 class SmTouchPanelCamera : public SmMessage
28 {
29     enum
30     {
31         SM_TOUCH_PANEL_CAMERA_SLIDER = 0
32     };
33 
34 public:
35     // �R���X�g���N�^
36     SmTouchPanelCamera( SmCamera* smcamera );
37 
38     // �f�X�g���N�^
~SmTouchPanelCamera()39     ~SmTouchPanelCamera(){}
40 
41     // ���b�Z�[�W��M
42     virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
43 
44     // �`��
45     virtual void Render();
46 
47     // �L��/����
SetEnable(bool enable)48     virtual void SetEnable( bool enable )
49     {
50         SmMessage::SetEnable( enable );
51 
52         // m_Camera �̏�Ԃ������p��
53          if ( GetEnable() )
54         {
55             // �J�������_
56             m_SmCamera->GetPosition( &m_CameraPos );
57 
58             // �J���������_
59             m_SmCamera->GetTarget( &m_CameraTarget );
60 
61             // �J��������
62             m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x;
63             m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y;
64             m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z;
65             m_CameraToward.Normalize();
66 
67             // ���E��U��l��������
68             m_DegX = m_DegY = 0.f;
69         }
70     }
71 
72 private:
73     void calcCamera();
74     void updateCamera();
75 
76 private:
77     SmCamera*           m_SmCamera;
78 
79     nw::math::VEC3      m_CameraPos;
80     nw::math::VEC3      m_CameraTarget;
81     nw::math::VEC3      m_CameraToward; // ����
82 
83     SmRectCollision     m_Collision;
84 
85     bool                m_IsGrab;
86 
87     s32                 m_TouchPanelPosLastX;
88     s32                 m_TouchPanelPosLastY;
89     s32                 m_TouchPanelPosX;
90     s32                 m_TouchPanelPosY;
91     f32                 m_DegX;
92     f32                 m_DegY;
93 };
94 
95 
96 #endif  // SM_TOUCHPANEL_CAMERA_H_
97