1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_SoundArchiveLoader.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 22506 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_SND_SOUND_ARCHIVE_LOADER_H_ 17 #define NW_SND_SOUND_ARCHIVE_LOADER_H_ 18 19 #include <nw/io/io_FileStream.h> 20 #include <nw/snd/snd_SoundArchive.h> 21 #include <nw/snd/snd_Util.h> 22 23 namespace nw { 24 namespace snd { 25 26 class SoundMemoryAllocatable; 27 28 namespace internal { 29 30 /* ======================================================================== 31 class difinition 32 ======================================================================== */ 33 34 class SoundArchiveLoader 35 { 36 public: 37 SoundArchiveLoader( const SoundArchive& arc ); 38 ~SoundArchiveLoader(); 39 40 void* LoadFile( 41 SoundArchive::FileId fileId, 42 SoundMemoryAllocatable* allocator, 43 size_t loadBlockSize, 44 bool needDeviceMemory 45 ); 46 s32 ReadFile( 47 SoundArchive::FileId fileId, 48 void* buffer, 49 size_t size, 50 s32 offset, 51 size_t loadBlockSize ); 52 53 private: 54 nn::os::CriticalSection m_CriticalSection; 55 const SoundArchive& m_Arc; 56 u32 m_StreamArea[ 128 ]; 57 }; 58 59 } // namespace nw::snd::internal 60 } // namespace nw::snd 61 } // namespace nw 62 63 64 #endif /* NW_SND_SOUND_ARCHIVE_LOADER_H_ */ 65 66