1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     demo_RenderSystemDrawing.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46365 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef DEMO_RENDER_SYSTEM_DRAWING_H_
17 #define DEMO_RENDER_SYSTEM_DRAWING_H_
18 
19 #include "demo/Utility/demo_Utility.h"
20 #include "demo/Render/demo_RenderSystem.h"
21 #include "demo/Render/demo_GraphicsDrawing.h"
22 
23 namespace demo
24 {
25     /* Please see man pages for details
26 
27     */
28 
29     /* Please see man pages for details
30 
31 
32 
33     */
34     const u32 MAX_TEXTURES_NUM = 16;
35 
36     /* Please see man pages for details
37 
38 
39 
40     */
41     const u32 MAX_TEXTURED_TRIANGLES_NUM = 64;
42 
43     /* Please see man pages for details
44 
45 
46 
47     */
48     const u32 MAX_TEXTURED_INDICES_NUM = MAX_TEXTURED_TRIANGLES_NUM * 3;
49 
50     class RenderSystemDrawing : public demo::RenderSystem
51     {
52     public:
53         RenderSystemDrawing(void);
54         virtual ~RenderSystemDrawing(void);
55 
56     public:
57         virtual void Initialize(const uptr fcramAddress, const size_t memorySize,
58             const u32 commandBufferSize = 0x40000, const u32 requestNum = 128,
59             const bool serialRunMode = true,
60             const DisplayBuffersDescription& displayBuffers0Desc = DisplayBuffersDescription::GetDefaultDisplay0Description(),
61             const DisplayBuffersDescription& displayBuffers1Desc = DisplayBuffersDescription::GetDefaultDisplay1Description(),
62             const FrameBufferDescription& frameBuffer0Desc = FrameBufferDescription::GetDefaultDisplay0FrameBufferDescription(),
63             const DisplayBuffersDescription& displayBuffers0ExtDesc = DisplayBuffersDescription::GetDefaultDisplay0ExtDescription(),
64             const bool isFillBlackLCD = true );
65 
66    public:
67         /* Please see man pages for details
68 
69 
70 
71 
72 
73 
74 
75         */
76         void InitializeTriangles(const u32 maxTrianglesNum = demo::MAX_TRIANGLES_NUM);
77 
78         /* Please see man pages for details
79 
80 
81 
82 
83 
84 
85 
86         */
87         void InitializeSquares(const u32 maxSquaresNum = demo::MAX_SQUARES_NUM);
88 
89         /* Please see man pages for details
90 
91 
92 
93 
94 
95 
96 
97         */
98         void InitializeTexts(const u32 maxLength = demo::MAX_TEXT_LENGTH);
99 
100         /* Please see man pages for details
101 
102 
103 
104 
105 
106 
107 
108         */
109         void InitializeTexturedTriangles(const u32 maxTrianglesNum = MAX_TEXTURED_TRIANGLES_NUM);
110 
111         virtual void Finalize(void);
112 
113         virtual void SetViewport(const GLint x, const GLint y, const GLsizei width, const GLsizei height);
114 
115         virtual void SetClearColor(const s32 display, const f32 red, const f32 green, const f32 blue, const f32 alpha);
116 
117         virtual void Clear(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT) );
118 
119     public:
120         /* Please see man pages for details
121 
122 
123 
124 
125 
126 
127         */
128         virtual void SetColor(const f32 red, const f32 green, const f32 blue, const f32 alpha);
129 
130         /* Please see man pages for details
131 
132 
133 
134 
135 
136         */
137         virtual void SetColor(const f32 red, const f32 green, const f32 blue);
138 
139         /* Please see man pages for details
140 
141 
142 
143         */
144         virtual void SetDepth(const f32 depth);
145 
146         /* Please see man pages for details
147 
148 
149 
150         */
151         virtual void SetAutoDepth(const bool enableAutoDepth);
152 
153 
154     public:
155         /* Please see man pages for details
156 
157 
158 
159         */
160         virtual void SetPointSize(const f32 pointSize);
161 
162         /* Please see man pages for details
163 
164 
165 
166 
167         */
168         virtual void DrawPoint(const f32 windowCoordinateX, const f32 windowCoordinateY);
169 
170     public:
171         /* Please see man pages for details
172 
173 
174 
175         */
176         virtual void SetLineWidth(const f32 lineWidth);
177 
178         /* Please see man pages for details
179 
180 
181 
182 
183 
184 
185         */
186         virtual void DrawLine(const f32 windowCoordinateX0, const f32 windowCoordinateY0,
187             const f32 windowCoordinateX1, const f32 windowCoordinateY1);
188 
189     public:
190         /* Please see man pages for details
191 
192 
193 
194 
195 
196 
197 
198 
199 
200 
201 
202 
203         */
204         virtual void FillSquare(const f32 windowCoordinateX0, const f32 windowCoordinateY0,
205             const f32 windowCoordinateX1, const f32 windowCoordinateY1,
206             const f32 windowCoordinateX2, const f32 windowCoordinateY2,
207             const f32 windowCoordinateX3, const f32 windowCoordinateY3);
208 
209     public:
210         /* Please see man pages for details
211 
212 
213 
214 
215 
216 
217         */
218         virtual void FillRectangle(const f32 windowCoordinateX,
219             const f32 windowCoordinateY,
220             const f32 width, const f32 height);
221 
222     public:
223         /* Please see man pages for details
224 
225 
226 
227 
228 
229 
230 
231 
232 
233 
234         */
235         virtual void FillTriangle(const f32 windowCoordinateX0, const f32 windowCoordinateY0,
236             const f32 windowCoordinateX1, const f32 windowCoordinateY1,
237             const f32 windowCoordinateX2, const f32 windowCoordinateY2);
238 
239     public:
240         /* Please see man pages for details
241 
242 
243 
244 
245 
246         */
247         virtual void SetFontSize(const f32 fontSize);
248 
249         /* Please see man pages for details
250 
251 
252 
253 
254 
255 
256 
257 
258 
259         */
260         virtual void DrawText(const f32 windowCoordinateX, const f32 windowCoordinateY, const char* format, ...);
261 
262 
263     public:
264         /* Please see man pages for details
265 
266 
267 
268 
269         */
270         virtual bool HasTexture(const GLuint textureId);
271 
272         /* Please see man pages for details
273 
274 
275 
276 
277 
278 
279 
280 
281 
282 
283 
284 
285 
286         */
287         virtual bool GenerateTexture(const GLenum target,
288             const GLenum internalFormat,
289             const GLsizei width, const GLsizei height,
290             const GLenum format, const GLenum type, void* pixels,
291             GLuint& textureId);
292 
293         /* Please see man pages for details
294 
295 
296 
297 
298         */
299         virtual bool DeleteTexture(const GLuint textureId);
300 
301     protected:
302         virtual bool FindTextureArrayIndex(const GLuint textureId,
303             u32& arrayIndex);
304 
305     public:
306         /* Please see man pages for details
307 
308 
309 
310 
311 
312 
313 
314 
315 
316 
317 
318 
319 
320         */
321         virtual void FillTexturedRectangle(const GLuint textureId,
322             const f32 windowCoordinateX, const f32 windowCoordinateY,
323             const f32 rectangleWidth, const f32 rectangleHeight,
324             const f32 imageWidth, const f32 imageHeight,
325             const f32 textureWidth, const f32 textureHeight);
326 
327         /* Please see man pages for details
328 
329 
330 
331 
332 
333 
334 
335 
336 
337 
338 
339 
340 
341 
342 
343 
344 
345 
346         */
347         virtual void FillTexturedTriangle(const GLuint textureId,
348             const f32 windowCoordinateX0, const f32 windowCoordinateY0,
349             const f32 texcoordS0, const f32 texcoordT0,
350             const f32 windowCoordinateX1, const f32 windowCoordinateY1,
351             const f32 texcoordS1, const f32 texcoordT1,
352             const f32 windowCoordinateX2, const f32 windowCoordinateY2,
353             const f32 texcoordS2, const f32 texcoordT2);
354 
355         /* Please see man pages for details
356 
357         */
358 
359     public:
360         virtual void SwapBuffers(void);
361 
362     protected:
363         virtual void Flush(void);
364         virtual void FlushTexturedPrimitives(void);
365 
366     protected:
367         GraphicsDrawing m_GraphicsDrawing;
368 
369     protected:
370         bool m_InitializeTexturedTriangles;
371         bool m_UseDecalTextureProgram;
372         bool m_Padding[2];
373 
374         u32 m_MaxTexturedTrianglesNum;
375         GLuint m_TextureIdArray[demo::MAX_TEXTURES_NUM];
376 
377         u32 m_TotalTexturedTrianglesNumArray[demo::MAX_TEXTURES_NUM];
378         demo::TrianglesRenderData m_TexturedTrianglesRenderDataArray[demo::MAX_TEXTURES_NUM];
379 
380         f32 m_ClearColorArray[3][4];
381     };
382 
383 }
384 
385 #endif
386