1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_VoiceManager.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_SND_VOICE_MANAGER_H_ 19 #define NW_SND_VOICE_MANAGER_H_ 20 21 #include <nw/snd/snd_Voice.h> 22 #include <nw/ut/ut_LinkList.h> 23 24 namespace nw { 25 namespace snd { 26 namespace internal { 27 namespace driver { 28 29 /* ======================================================================== 30 class definition 31 ======================================================================== */ 32 33 class VoiceManager 34 { 35 friend class Voice; 36 37 public: 38 typedef ut::LinkList< Voice, offsetof(Voice,m_LinkNode)> VoiceList; 39 40 public: 41 static VoiceManager& GetInstance(); 42 43 size_t GetRequiredMemSize( int voiceCount ); 44 void Initialize( void* mem, size_t memSize ); 45 void Finalize(); 46 47 // ------------------------------------------------------------------------ 48 // ボイス管理 49 Voice* AllocVoice( 50 int voiceChannelCount, 51 int priority, 52 Voice::VoiceCallback callback, 53 void* callbackData 54 ); 55 void FreeVoice( Voice* voice ); 56 57 void StopAllVoices(); 58 59 void UpdateAllVoices(); 60 void UpdateAllVoicesSync( u32 syncFlag ); 61 62 int GetVoiceCount() const; 63 unsigned long GetActiveCount() const; 64 unsigned long GetFreeCount() const; 65 const VoiceList& GetVoiceList() const; 66 67 private: 68 VoiceManager(); 69 70 void ChangeVoicePriority( Voice* voice ); 71 int DropLowestPriorityVoice( int priority ); 72 void UpdateEachVoicePriority( 73 const VoiceList::Iterator& beginItr, 74 const VoiceList::Iterator& endItr 75 ); 76 77 void AppendVoiceList( Voice* voice ); 78 void RemoveVoiceList( Voice* voice ); 79 80 bool m_Initialized; 81 VoiceList m_PrioVoiceList; // lower priority order 82 VoiceList m_FreeVoiceList; 83 }; 84 85 } // namespace nw::snd::internal::driver 86 } // namespace nw::snd::internal 87 } // namespace nw::snd 88 } // namespace nw 89 90 91 #endif /* NW_SND_VOICE_MANAGER_H_ */ 92 93