Searched defs:lut (Results 1 – 4 of 4) sorted by relevance
145 ResReferenceLookupTable::ForceSetup(ResLookupTable lut) in ForceSetup()155 ResReferenceLookupTable::ForceSetup(const char* targetName, ResLookupTable lut) in ForceSetup()
146 ResModel::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
604 ResMaterial::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
534 ResImageLookupTable lut = resFog.GetFogSampler(); in ActivateFog() local