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Searched defs:lookupTable (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp82 GraphicsDevice::ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target) in ActivateLookupTable()
97 GraphicsDevice::InvalidateLookupTable(ResImageLookupTable lookupTable) in InvalidateLookupTable()
Dgfx_MaterialState.cpp118 ResImageLookupTable lookupTable; in ActivateFragmentLightingTable() local
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h460 void SetSampler(ResLookupTable lookupTable) in SetSampler()
474 void ForceSetupSampler(const char* targetName, ResLookupTable lookupTable) in ForceSetupSampler()
542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
1293 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h474 …NLINE void ActivateFragmentLightDistanceAttnTable(int index, const ResImageLookupTable lookupTable) in ActivateFragmentLightDistanceAttnTable()
487 …tic NW_INLINE void ActivateFragmentLightSpotTable(int index, const ResImageLookupTable lookupTable) in ActivateFragmentLightSpotTable()