Searched defs:lookupTable (Results 1 – 4 of 4) sorted by relevance
82 GraphicsDevice::ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target) in ActivateLookupTable()97 GraphicsDevice::InvalidateLookupTable(ResImageLookupTable lookupTable) in InvalidateLookupTable()
118 ResImageLookupTable lookupTable; in ActivateFragmentLightingTable() local
460 void SetSampler(ResLookupTable lookupTable) in SetSampler()474 void ForceSetupSampler(const char* targetName, ResLookupTable lookupTable) in ForceSetupSampler()542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()1293 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
474 …NLINE void ActivateFragmentLightDistanceAttnTable(int index, const ResImageLookupTable lookupTable) in ActivateFragmentLightDistanceAttnTable()487 …tic NW_INLINE void ActivateFragmentLightSpotTable(int index, const ResImageLookupTable lookupTable) in ActivateFragmentLightSpotTable()