Searched defs:lookReverse (Results 1 – 2 of 2) sorted by relevance
155 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry() local165 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry() local
102 math::VEC3 lookReverse( in Update() local