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Searched defs:loc (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp270 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexColor); in DrawQuad() local
286 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexTexCoord0 + i); in DrawQuad() local
298 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad() local
324 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad_Repeat() local
456 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_Texture0_samplerType … in SetTextureSamplerType() local
478 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineRgb + … in SetTevCombineRgb() local
487 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineAlpha … in SetTevCombineAlpha() local
514 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcRgb + inde… in SetTevSrcRgb() local
524 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcAlpha + in… in SetTevSrcAlpha() local
557 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_operandRgb + … in SetTevOperandRgb() local
[all …]
Dlyt_Arc.cpp398 u32 loc; in entryToPath() local
439 u32 loc; in ARCConvertEntrynumToPath() local
689 u32 loc; in ARCReadDir() local
Dlyt_Material.cpp93 GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uTexMtx0 + texIdx); in LoadTexCoordMatrix() local
612 GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uFrameSpec); in SetupGraphics() local
688 … GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uRcpTexSize0); in SetupGraphics() local
Dlyt_Window.cpp256 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uFrameSpec); in SetupFrameTransform() local
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Arc.h607 NW_INLINE void ARCSeekDir(ARCDir* dir, u32 loc) in ARCSeekDir()
Dlyt_GraphicsResource.h504 GLint loc = this->GetUniformLocation(this->UNIFORM_uModelView); in LoadMtxModelView() local