Searched defs:loadFlag (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 41 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData() 223 int loadFlag = this->GetLocationFlag(); in Setup() local 271 int loadFlag = this->GetLocationFlag(); in Setup() local
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| D | gfx_ResTexture.cpp | 135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() 218 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() 265 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local 292 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local 317 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup() local
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| D | gfx_ResShape.cpp | 70 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData() 284 int loadFlag = resStream.GetLocationFlag(); in Setup() local
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundArchiveLoader.cpp | 142 u32 loadFlag, in LoadData() 219 u32 loadFlag, in LoadData() 263 u32 loadFlag, in LoadSequenceSound() 303 u32 loadFlag, in LoadWaveSound() 398 u32 loadFlag, in LoadBank() 468 u32 loadFlag, in LoadWaveArchiveImpl() 506 u32 loadFlag, in LoadWaveArchive() 1000 u32 loadFlag, in LoadSoundGroup()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_GroupFile.h | 159 ut::ResU32 loadFlag; // SoundArchiveLoader::LoadFlag の論理和が入る member
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