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Searched defs:loadFlag (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp41 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData()
223 int loadFlag = this->GetLocationFlag(); in Setup() local
271 int loadFlag = this->GetLocationFlag(); in Setup() local
Dgfx_ResTexture.cpp135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D()
218 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D()
265 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local
292 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local
317 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup() local
Dgfx_ResShape.cpp70 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData()
284 int loadFlag = resStream.GetLocationFlag(); in Setup() local
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp142 u32 loadFlag, in LoadData()
219 u32 loadFlag, in LoadData()
263 u32 loadFlag, in LoadSequenceSound()
303 u32 loadFlag, in LoadWaveSound()
398 u32 loadFlag, in LoadBank()
468 u32 loadFlag, in LoadWaveArchiveImpl()
506 u32 loadFlag, in LoadWaveArchive()
1000 u32 loadFlag, in LoadSoundGroup()
/NW4C-2.0.3/include/nw/snd/
Dsnd_GroupFile.h159 ut::ResU32 loadFlag; // SoundArchiveLoader::LoadFlag の論理和が入る member