Home
last modified time | relevance | path

Searched defs:loadFlag (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp39 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData()
175 int loadFlag = this->GetLocationFlag(); in Setup() local
223 int loadFlag = this->GetLocationFlag(); in Setup() local
Dgfx_ResTexture.cpp73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D()
157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D()
204 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local
231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local
256 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup() local
Dgfx_ResShape.cpp67 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData()
274 int loadFlag = resStream.GetLocationFlag(); in Setup() local
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundDataManager.cpp173 u32 loadFlag, in LoadData()
213 u32 loadFlag, in LoadData()
258 u32 loadFlag, in LoadSequenceSound()
298 u32 loadFlag, in LoadWaveSound()
393 u32 loadFlag, in LoadBank()
460 u32 loadFlag, in LoadWaveArchiveImpl()
498 u32 loadFlag, in LoadWaveArchive()
739 u32 loadFlag, in LoadSoundGroup()