Searched defs:loadFlag (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 39 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData() 175 int loadFlag = this->GetLocationFlag(); in Setup() local 223 int loadFlag = this->GetLocationFlag(); in Setup() local
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| D | gfx_ResTexture.cpp | 73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() 157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() 204 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local 231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local 256 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup() local
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| D | gfx_ResShape.cpp | 67 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData() 274 int loadFlag = resStream.GetLocationFlag(); in Setup() local
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_SoundDataManager.cpp | 173 u32 loadFlag, in LoadData() 213 u32 loadFlag, in LoadData() 258 u32 loadFlag, in LoadSequenceSound() 298 u32 loadFlag, in LoadWaveSound() 393 u32 loadFlag, in LoadBank() 460 u32 loadFlag, in LoadWaveArchiveImpl() 498 u32 loadFlag, in LoadWaveArchive() 739 u32 loadFlag, in LoadSoundGroup()
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