Searched defs:lo (Results 1 – 11 of 11) sorted by relevance
153 #define GXInitLightPosv(lo,vec) \ argument156 #define GXInitLightDirv(lo,vec) \ argument159 #define GXInitSpecularDirv(lo,vec) \ argument162 #define GXInitSpecularDirHAv(lo,vec0,vec1) \ argument
143 #define GXGetLightPosv(lo, vec) \ argument152 #define GXGetLightDirv(lo, vec) \ argument
54 void *lo = OSGetMEM2ArenaLo(); in initializeHeap() local
101 GXLightObj lo; in DrawInit() local
89 void *lo = OSGetMEM2ArenaLo(); in init_memory2() local
512 GXLightObj lo; in DrawDonuts() local573 GXLightObj lo; in DrawLitOcta() local
564 GXLightObj lo; in DrawDonuts() local625 GXLightObj lo; in DrawLitOcta() local
96 void *lo = OSGetMEM2ArenaLo() ; in init_memory2() local
87 void *lo = OSGetMEM2ArenaLo(); in init_memory2() local
358 GXLightObj lo; in DrawDonuts() local
366 MyLightObj* lo = sc->lightEnv.light; in AnimTick() local