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Searched defs:lightIndex (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp164 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in InitializeLights() local
175 u32 lightIndex = 0; in InitializeLights() local
334 u32 lightIndex = 0; in UpdateLights() local
422 u32 lightIndex = 0; in UseShader() local
578 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in DrawLights() local
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp159 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in InitializeLights() local
165 u32 lightIndex = 0; in InitializeLights() local
380 u32 lightIndex = 0; in UseShaderTexture() local
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp1228 for (u32 lightIndex = 0; lightIndex < 8; lightIndex++) in AddFragmentLightCommand() local