Searched defs:lightCount (Results 1 – 3 of 3) sorted by relevance
626 int lightCount = ut::Min(sceneEnvironment.GetFragmentLightCount(), MAX_PER_PIXEL_LIGHTS); in ActivateMaterialColor() local667 int lightCount = sceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLighting() local
606 int lightCount = this->m_SceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLights() local
777 const int lightCount = this->GetLightsCount(); in ForeachUnresolvedReferenceLut() local