Searched defs:lightCount (Results 1 – 2 of 2) sorted by relevance
624 int lightCount = ut::Min(sceneEnvironment.GetFragmentLightCount(), MAX_PER_PIXEL_LIGHTS); in ActivateMaterialColor() local665 int lightCount = sceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLighting() local
613 int lightCount = this->m_SceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLights() local