| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneTraverser.cpp | 137 void SceneTraverser::VisitLight(Light* light) in VisitLight() 146 void SceneTraverser::VisitFragmentLight(FragmentLight* light) in VisitFragmentLight() 157 void SceneTraverser::VisitVertexLight(VertexLight* light) in VisitVertexLight() 168 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight() 178 void SceneTraverser::VisitHemiSphereLight(HemiSphereLight* light) in VisitHemiSphereLight()
|
| D | gfx_FragmentLight.cpp | 51 FragmentLight* light = new(memory) FragmentLight( in Create() local 135 FragmentLight* light = new(memory) FragmentLight( in Create() local 170 FragmentLight* light = new(memory) FragmentLight( in CreateClone() local
|
| D | gfx_AmbientLight.cpp | 49 AmbientLight* light = new(memory) AmbientLight( in Create() local 106 AmbientLight* light = new(memory) AmbientLight( in Create() local
|
| D | gfx_HemiSphereLight.cpp | 51 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local 108 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
|
| D | gfx_VertexLight.cpp | 52 VertexLight* light = new(memory) VertexLight( in Create() local 109 VertexLight* light = new(memory) VertexLight( in Create() local
|
| D | gfx_RenderContext.cpp | 610 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights() local 620 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight() 750 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_LightSet.h | 149 void SetAmbientLight(AmbientLight* light) in SetAmbientLight() 176 void SetHemiSphereLight(HemiSphereLight* light) in SetHemiSphereLight() 203 void SetVertexLight(VertexLight* light) in SetVertexLight() 257 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
|
| D | gfx_SceneContext.h | 580 void PushLight(Light* light) in PushLight() 593 bool TryPushLight(Light* light) in TryPushLight() 639 void PushFragmentLight(FragmentLight* light) in PushFragmentLight() 651 bool TryPushFragmentLight(FragmentLight* light) in TryPushFragmentLight() 697 void PushVertexLight(VertexLight* light) in PushVertexLight() 709 bool TryPushVertexLight(VertexLight* light) in TryPushVertexLight() 755 void PushHemiSphereLight(HemiSphereLight* light) in PushHemiSphereLight() 767 bool TryPushHemiSphereLight(HemiSphereLight* light) in TryPushHemiSphereLight() 813 void PushAmbientLight(AmbientLight* light) in PushAmbientLight() 825 bool TryPushAmbientLight(AmbientLight* light) in TryPushAmbientLight()
|
| D | gfx_ActivateCommand.h | 184 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight() 232 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
|
| D | gfx_SceneEnvironment.h | 212 void SetFragmentLight(FragmentLight* light) in SetFragmentLight() 253 void SetVertexLight(VertexLight* light) in SetVertexLight()
|
| D | gfx_MaterialState.h | 633 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateMaterialColor() local 670 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateFragmentLighting() local
|
| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 546 ResLight light(object); in SetValue() local 564 ResFragmentLight light(object); in SetValue() local 616 ResAmbientLight light(object); in SetValue() local 634 ResVertexLight light(object); in SetValue() local 705 ResHemiSphereLight light(object); in SetValue() local
|
| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local 553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
|
| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local 642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 532 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() local 630 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject() local
|
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 496 nw::gfx::Light* light = in CreateSceneEnvironment() local
|