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Searched defs:light (Results 1 – 16 of 16) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneTraverser.cpp137 void SceneTraverser::VisitLight(Light* light) in VisitLight()
146 void SceneTraverser::VisitFragmentLight(FragmentLight* light) in VisitFragmentLight()
157 void SceneTraverser::VisitVertexLight(VertexLight* light) in VisitVertexLight()
168 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight()
178 void SceneTraverser::VisitHemiSphereLight(HemiSphereLight* light) in VisitHemiSphereLight()
Dgfx_FragmentLight.cpp51 FragmentLight* light = new(memory) FragmentLight( in Create() local
135 FragmentLight* light = new(memory) FragmentLight( in Create() local
170 FragmentLight* light = new(memory) FragmentLight( in CreateClone() local
Dgfx_AmbientLight.cpp49 AmbientLight* light = new(memory) AmbientLight( in Create() local
106 AmbientLight* light = new(memory) AmbientLight( in Create() local
Dgfx_HemiSphereLight.cpp51 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
108 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
Dgfx_VertexLight.cpp52 VertexLight* light = new(memory) VertexLight( in Create() local
109 VertexLight* light = new(memory) VertexLight( in Create() local
Dgfx_RenderContext.cpp610 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights() local
620 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight()
750 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_LightSet.h149 void SetAmbientLight(AmbientLight* light) in SetAmbientLight()
176 void SetHemiSphereLight(HemiSphereLight* light) in SetHemiSphereLight()
203 void SetVertexLight(VertexLight* light) in SetVertexLight()
257 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
Dgfx_SceneContext.h580 void PushLight(Light* light) in PushLight()
593 bool TryPushLight(Light* light) in TryPushLight()
639 void PushFragmentLight(FragmentLight* light) in PushFragmentLight()
651 bool TryPushFragmentLight(FragmentLight* light) in TryPushFragmentLight()
697 void PushVertexLight(VertexLight* light) in PushVertexLight()
709 bool TryPushVertexLight(VertexLight* light) in TryPushVertexLight()
755 void PushHemiSphereLight(HemiSphereLight* light) in PushHemiSphereLight()
767 bool TryPushHemiSphereLight(HemiSphereLight* light) in TryPushHemiSphereLight()
813 void PushAmbientLight(AmbientLight* light) in PushAmbientLight()
825 bool TryPushAmbientLight(AmbientLight* light) in TryPushAmbientLight()
Dgfx_ActivateCommand.h184 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight()
232 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
Dgfx_SceneEnvironment.h212 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
253 void SetVertexLight(VertexLight* light) in SetVertexLight()
Dgfx_MaterialState.h633 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateMaterialColor() local
670 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateFragmentLighting() local
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp546 ResLight light(object); in SetValue() local
564 ResFragmentLight light(object); in SetValue() local
616 ResAmbientLight light(object); in SetValue() local
634 ResVertexLight light(object); in SetValue() local
705 ResHemiSphereLight light(object); in SetValue() local
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local
553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local
642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp532 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() local
630 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp496 nw::gfx::Light* light = in CreateSceneEnvironment() local