| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneTraverser.cpp | 126 void SceneTraverser::VisitLight(Light* light) in VisitLight() 135 void SceneTraverser::VisitFragmentLight(FragmentLight* light) in VisitFragmentLight() 146 void SceneTraverser::VisitVertexLight(VertexLight* light) in VisitVertexLight() 157 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight() 167 void SceneTraverser::VisitHemiSphereLight(HemiSphereLight* light) in VisitHemiSphereLight()
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| D | gfx_AmbientLight.cpp | 47 AmbientLight* light = new(memory) AmbientLight( in Create() local 104 AmbientLight* light = new(memory) AmbientLight( in Create() local
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| D | gfx_HemiSphereLight.cpp | 49 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local 106 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
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| D | gfx_VertexLight.cpp | 50 VertexLight* light = new(memory) VertexLight( in Create() local 107 VertexLight* light = new(memory) VertexLight( in Create() local
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| D | gfx_FragmentLight.cpp | 49 FragmentLight* light = new(memory) FragmentLight( in Create() local 109 FragmentLight* light = new(memory) FragmentLight( in Create() local
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| D | gfx_RenderContext.cpp | 608 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights() local 618 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight() 748 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_LightSet.h | 147 void SetAmbientLight(AmbientLight* light) in SetAmbientLight() 174 void SetHemiSphereLight(HemiSphereLight* light) in SetHemiSphereLight() 201 void SetVertexLight(VertexLight* light) in SetVertexLight() 255 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
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| D | gfx_SceneContext.h | 485 void PushLight(Light* light) in PushLight() 498 bool TryPushLight(Light* light) in TryPushLight() 544 void PushFragmentLight(FragmentLight* light) in PushFragmentLight() 556 bool TryPushFragmentLight(FragmentLight* light) in TryPushFragmentLight() 602 void PushVertexLight(VertexLight* light) in PushVertexLight() 614 bool TryPushVertexLight(VertexLight* light) in TryPushVertexLight() 660 void PushHemiSphereLight(HemiSphereLight* light) in PushHemiSphereLight() 672 bool TryPushHemiSphereLight(HemiSphereLight* light) in TryPushHemiSphereLight() 718 void PushAmbientLight(AmbientLight* light) in PushAmbientLight() 730 bool TryPushAmbientLight(AmbientLight* light) in TryPushAmbientLight()
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| D | gfx_ActivateCommand.h | 182 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight() 230 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
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| D | gfx_SceneEnvironment.h | 210 void SetFragmentLight(FragmentLight* light) in SetFragmentLight() 251 void SetVertexLight(VertexLight* light) in SetVertexLight()
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| D | gfx_MaterialState.h | 631 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateMaterialColor() local 668 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateFragmentLighting() local
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 544 ResLight light(object); in SetValue() local 562 ResFragmentLight light(object); in SetValue() local 614 ResAmbientLight light(object); in SetValue() local 632 ResVertexLight light(object); in SetValue() local 703 ResHemiSphereLight light(object); in SetValue() local
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 514 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local 551 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local 640 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 508 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() local 606 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject() local
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 494 nw::gfx::Light* light = in CreateSceneEnvironment() local
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