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Searched defs:light (Results 1 – 16 of 16) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneTraverser.cpp126 void SceneTraverser::VisitLight(Light* light) in VisitLight()
135 void SceneTraverser::VisitFragmentLight(FragmentLight* light) in VisitFragmentLight()
146 void SceneTraverser::VisitVertexLight(VertexLight* light) in VisitVertexLight()
157 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight()
167 void SceneTraverser::VisitHemiSphereLight(HemiSphereLight* light) in VisitHemiSphereLight()
Dgfx_AmbientLight.cpp47 AmbientLight* light = new(memory) AmbientLight( in Create() local
104 AmbientLight* light = new(memory) AmbientLight( in Create() local
Dgfx_HemiSphereLight.cpp49 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
106 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
Dgfx_VertexLight.cpp50 VertexLight* light = new(memory) VertexLight( in Create() local
107 VertexLight* light = new(memory) VertexLight( in Create() local
Dgfx_FragmentLight.cpp49 FragmentLight* light = new(memory) FragmentLight( in Create() local
109 FragmentLight* light = new(memory) FragmentLight( in Create() local
Dgfx_RenderContext.cpp608 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights() local
618 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight()
748 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_LightSet.h147 void SetAmbientLight(AmbientLight* light) in SetAmbientLight()
174 void SetHemiSphereLight(HemiSphereLight* light) in SetHemiSphereLight()
201 void SetVertexLight(VertexLight* light) in SetVertexLight()
255 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
Dgfx_SceneContext.h485 void PushLight(Light* light) in PushLight()
498 bool TryPushLight(Light* light) in TryPushLight()
544 void PushFragmentLight(FragmentLight* light) in PushFragmentLight()
556 bool TryPushFragmentLight(FragmentLight* light) in TryPushFragmentLight()
602 void PushVertexLight(VertexLight* light) in PushVertexLight()
614 bool TryPushVertexLight(VertexLight* light) in TryPushVertexLight()
660 void PushHemiSphereLight(HemiSphereLight* light) in PushHemiSphereLight()
672 bool TryPushHemiSphereLight(HemiSphereLight* light) in TryPushHemiSphereLight()
718 void PushAmbientLight(AmbientLight* light) in PushAmbientLight()
730 bool TryPushAmbientLight(AmbientLight* light) in TryPushAmbientLight()
Dgfx_ActivateCommand.h182 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight()
230 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
Dgfx_SceneEnvironment.h210 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
251 void SetVertexLight(VertexLight* light) in SetVertexLight()
Dgfx_MaterialState.h631 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateMaterialColor() local
668 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateFragmentLighting() local
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp544 ResLight light(object); in SetValue() local
562 ResFragmentLight light(object); in SetValue() local
614 ResAmbientLight light(object); in SetValue() local
632 ResVertexLight light(object); in SetValue() local
703 ResHemiSphereLight light(object); in SetValue() local
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp514 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local
551 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local
640 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp508 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() local
606 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject() local
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp494 nw::gfx::Light* light = in CreateSceneEnvironment() local