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Searched defs:light (Results 1 – 16 of 16) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneTraverser.cpp125 void SceneTraverser::VisitLight(Light* light) in VisitLight()
134 void SceneTraverser::VisitFragmentLight(FragmentLight* light) in VisitFragmentLight()
145 void SceneTraverser::VisitVertexLight(VertexLight* light) in VisitVertexLight()
156 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight()
166 void SceneTraverser::VisitHemiSphereLight(HemiSphereLight* light) in VisitHemiSphereLight()
Dgfx_AmbientLight.cpp44 AmbientLight* light = new(memory) AmbientLight( in Create() local
73 AmbientLight* light = new(memory) AmbientLight( in Create() local
Dgfx_HemiSphereLight.cpp46 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
75 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
Dgfx_VertexLight.cpp47 VertexLight* light = new(memory) VertexLight( in Create() local
76 VertexLight* light = new(memory) VertexLight( in Create() local
Dgfx_FragmentLight.cpp46 FragmentLight* light = new(memory) FragmentLight( in Create() local
75 FragmentLight* light = new(memory) FragmentLight( in Create() local
Dgfx_RenderContext.cpp617 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights() local
627 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight()
754 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_LightSet.h133 void SetAmbientLight(AmbientLight* light) in SetAmbientLight()
160 void SetHemiSphereLight(HemiSphereLight* light) in SetHemiSphereLight()
187 void SetVertexLight(VertexLight* light) in SetVertexLight()
241 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
Dgfx_SceneContext.h448 void PushLight(Light* light) in PushLight()
494 void PushFragmentLight(FragmentLight* light) in PushFragmentLight()
540 void PushVertexLight(VertexLight* light) in PushVertexLight()
586 void PushHemiSphereLight(HemiSphereLight* light) in PushHemiSphereLight()
632 void PushAmbientLight(AmbientLight* light) in PushAmbientLight()
Dgfx_ActivateCommand.h180 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight()
228 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
Dgfx_SceneEnvironment.h211 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
252 void SetVertexLight(VertexLight* light) in SetVertexLight()
Dgfx_MaterialState.h631 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateMaterialColor() local
668 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateFragmentLighting() local
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp534 ResLight light(object); in SetValue() local
552 ResFragmentLight light(object); in SetValue() local
604 ResAmbientLight light(object); in SetValue() local
622 ResVertexLight light(object); in SetValue() local
693 ResHemiSphereLight light(object); in SetValue() local
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local
550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local
636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp486 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() local
549 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject() local
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp494 nw::gfx::Light* light = in CreateSceneEnvironment() local