| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneTraverser.cpp | 125 void SceneTraverser::VisitLight(Light* light) in VisitLight() 134 void SceneTraverser::VisitFragmentLight(FragmentLight* light) in VisitFragmentLight() 145 void SceneTraverser::VisitVertexLight(VertexLight* light) in VisitVertexLight() 156 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight() 166 void SceneTraverser::VisitHemiSphereLight(HemiSphereLight* light) in VisitHemiSphereLight()
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| D | gfx_AmbientLight.cpp | 44 AmbientLight* light = new(memory) AmbientLight( in Create() local 73 AmbientLight* light = new(memory) AmbientLight( in Create() local
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| D | gfx_HemiSphereLight.cpp | 46 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local 75 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local
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| D | gfx_VertexLight.cpp | 47 VertexLight* light = new(memory) VertexLight( in Create() local 76 VertexLight* light = new(memory) VertexLight( in Create() local
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| D | gfx_FragmentLight.cpp | 46 FragmentLight* light = new(memory) FragmentLight( in Create() local 75 FragmentLight* light = new(memory) FragmentLight( in Create() local
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| D | gfx_RenderContext.cpp | 617 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights() local 627 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight() 754 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_LightSet.h | 133 void SetAmbientLight(AmbientLight* light) in SetAmbientLight() 160 void SetHemiSphereLight(HemiSphereLight* light) in SetHemiSphereLight() 187 void SetVertexLight(VertexLight* light) in SetVertexLight() 241 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
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| D | gfx_SceneContext.h | 448 void PushLight(Light* light) in PushLight() 494 void PushFragmentLight(FragmentLight* light) in PushFragmentLight() 540 void PushVertexLight(VertexLight* light) in PushVertexLight() 586 void PushHemiSphereLight(HemiSphereLight* light) in PushHemiSphereLight() 632 void PushAmbientLight(AmbientLight* light) in PushAmbientLight()
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| D | gfx_ActivateCommand.h | 180 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight() 228 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
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| D | gfx_SceneEnvironment.h | 211 void SetFragmentLight(FragmentLight* light) in SetFragmentLight() 252 void SetVertexLight(VertexLight* light) in SetVertexLight()
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| D | gfx_MaterialState.h | 631 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateMaterialColor() local 668 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateFragmentLighting() local
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 534 ResLight light(object); in SetValue() local 552 ResFragmentLight light(object); in SetValue() local 604 ResAmbientLight light(object); in SetValue() local 622 ResVertexLight light(object); in SetValue() local 693 ResHemiSphereLight light(object); in SetValue() local
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local 550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local 636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 486 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() local 549 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject() local
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 494 nw::gfx::Light* light = in CreateSceneEnvironment() local
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