Home
last modified time | relevance | path

Searched defs:layerId (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp91 u8 layerId, in SubmitView()
115 u8 layerId, in SubmitView()
140 u8 layerId, in SubmitView()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderQueue.h235 u8 layerId; member
300 u8 layerId; member
440 u8 layerId) in EnqueueElement()
489 u8 layerId) in EnqueueMesh()
506 u8 layerId, in EnqueueModel()
525 u8 layerId, in EnqueueSkeletalModel()
554 u8 layerId) in EnqueueCommand()
Dgfx_RenderElement.h174 void SetLayerId(u8 layerId) in SetLayerId()
441 u8 layerId) in CreateRenderKey()
469 u8 layerId) in CreateCommandRenderKey()
537 u8 layerId) in CreateRenderKey()
564 u8 layerId) in CreateCommandRenderKey()
634 u8 layerId) in CreateRenderKey()
662 u8 layerId) in CreateCommandRenderKey()
Dgfx_SceneUpdateHelper.h66 u8 layerId, in SubmitViewFunctor()
170 u8 layerId, in SubmitView()
Dgfx_UserRenderNode.h46 u8 layerId; //!< 描画要素のソート時に最優先に区分される ID member
183 void SetLayerId(const u8 layerId) in SetLayerId()
Dgfx_Model.h534 void SetLayerId(u8 layerId) { m_LayerId = layerId; } in SetLayerId()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h302 u8 layerId) in EnqueueRenderCommand()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp466 … u8 layerId = userRenderNode->GetLayerId(); in SubmitView() local