| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_ExternalSoundPlayer.cpp | 54 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ~ExternalSoundPlayer() local 74 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in StopAllSound() local 95 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in PauseAllSound() local 106 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in Finalize() local 232 SoundList::Iterator itr = m_SoundList.GetBeginIter(); in GetLowestPrioritySound() local
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| D | snd_VoiceManager.cpp | 146 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 155 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 164 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 179 VoiceList::ReverseIterator itr = m_PrioVoiceList.GetBeginReverseIter(); in AppendVoiceList() local 213 for ( VoiceList::Iterator itr = beginItr; in UpdateEachVoicePriority() local 230 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoicesSync() local 273 VoiceList::ConstIterator itr = m_PrioVoiceList.GetBeginIter(); in GetVoiceCount() local
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| D | snd_ChannelManager.cpp | 64 for ( ChannelList::Iterator itr = m_ChannelList.GetBeginIter(); in Finalize() local 93 for ( ChannelList::Iterator itr = m_ChannelList.GetBeginIter(); in UpdateAllChannel() local
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| D | snd_SoundPlayer.cpp | 80 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in Update() local 103 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in StopAllSound() local 124 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in PauseAllSound() local 235 PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList() local
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| D | snd_HardwareManager.cpp | 76 for ( FxList::Iterator itr = list.GetBeginIter(); in SetOutputMode() local 276 for ( FxList::Iterator itr = list.GetBeginIter(); in FinalizeEffect() local 306 for ( FxList::Iterator itr = GetInstance().GetEffectList( bus ).GetBeginIter(); in AuxCallbackFunc() local 354 for ( FxList::Iterator itr = GetInstance().GetEffectList( bus ).GetBeginIter(); in AuxCallbackFunc() local
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| D | snd_SoundThread.cpp | 313 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in Finalize() local 445 for ( SoundFrameCallbackList::Iterator itr = m_SoundFrameCallbackList.GetBeginIter(); in FrameProcess() local 480 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in FrameProcess() local 504 for ( SoundFrameCallbackList::Iterator itr = m_SoundFrameCallbackList.GetBeginIter(); in FrameProcess() local 577 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in VoiceUpdate() local
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| D | snd_FrameHeap.cpp | 406 for ( SectionList::Iterator itr = m_SectionList.GetBeginIter(); in Dump() local 422 BlockList::Iterator itr = m_BlockList.GetEndIter(); in ~Section() local 434 for ( BlockList::Iterator itr = m_BlockList.GetBeginIter(); in Dump() local
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| D | snd_TaskManager.cpp | 250 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTask() local 283 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTaskById() local
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| D | snd_DisposeCallbackManager.cpp | 120 for ( CallbackList::Iterator itr = GetInstance().m_CallbackList.GetBeginIter(); in Dispose() local
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| D | snd_Sound3DEngine.cpp | 78 for( Sound3DManager::ListenerList::ConstIterator itr = listenerList.GetBeginIter() ; in UpdateAmbientParam() local
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| D | snd_SequenceTrack.cpp | 751 Channel* itr = m_pChannelList; in NoteOn() local
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| D | snd_StreamSoundPlayer.cpp | 203 for ( StreamDataLoadTaskList::Iterator itr = m_StreamDataLoadTaskList.GetBeginIter(); in Finalize() local 1142 for ( StreamDataLoadTaskList::Iterator itr = m_StreamDataLoadTaskList.GetBeginIter(); in UpdateTask() local
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundPlayer.h | 467 for ( SoundList::ReverseIterator itr = m_SoundList.GetBeginReverseIter(); in ForEachSound() local 481 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ForEachSound() local 500 for ( PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in ForEachSoundPriorityOrder() local 513 for ( PriorityList::ReverseIterator itr = m_PriorityList.GetBeginReverseIter(); in ForEachSoundPriorityOrder() local
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| D | snd_ExternalSoundPlayer.h | 84 for ( SoundList::ReverseIterator itr = m_SoundList.GetBeginReverseIter(); in ForEachSound() local 98 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ForEachSound() local
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| D | snd_SoundInstanceManager.h | 289 Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList() local
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| /NW4C-2.0.3/sources/libraries/ut/ |
| D | ut_HeapBase.cpp | 143 for ( HeapList::iterator itr = pList->begin(); itr != pList->end(); in FindContainHeap() local 192 for ( HeapList::iterator itr = sRootList.begin(); itr != sRootList.end(); ) in FindParentHeap() local
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