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Searched defs:itr (Results 1 – 16 of 16) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp54 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ~ExternalSoundPlayer() local
74 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in StopAllSound() local
95 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in PauseAllSound() local
106 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in Finalize() local
232 SoundList::Iterator itr = m_SoundList.GetBeginIter(); in GetLowestPrioritySound() local
Dsnd_VoiceManager.cpp146 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local
155 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local
164 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local
179 VoiceList::ReverseIterator itr = m_PrioVoiceList.GetBeginReverseIter(); in AppendVoiceList() local
213 for ( VoiceList::Iterator itr = beginItr; in UpdateEachVoicePriority() local
230 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoicesSync() local
273 VoiceList::ConstIterator itr = m_PrioVoiceList.GetBeginIter(); in GetVoiceCount() local
Dsnd_ChannelManager.cpp64 for ( ChannelList::Iterator itr = m_ChannelList.GetBeginIter(); in Finalize() local
93 for ( ChannelList::Iterator itr = m_ChannelList.GetBeginIter(); in UpdateAllChannel() local
Dsnd_SoundPlayer.cpp80 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in Update() local
103 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in StopAllSound() local
124 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in PauseAllSound() local
235 PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList() local
Dsnd_HardwareManager.cpp76 for ( FxList::Iterator itr = list.GetBeginIter(); in SetOutputMode() local
276 for ( FxList::Iterator itr = list.GetBeginIter(); in FinalizeEffect() local
306 for ( FxList::Iterator itr = GetInstance().GetEffectList( bus ).GetBeginIter(); in AuxCallbackFunc() local
354 for ( FxList::Iterator itr = GetInstance().GetEffectList( bus ).GetBeginIter(); in AuxCallbackFunc() local
Dsnd_SoundThread.cpp313 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in Finalize() local
445 for ( SoundFrameCallbackList::Iterator itr = m_SoundFrameCallbackList.GetBeginIter(); in FrameProcess() local
480 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in FrameProcess() local
504 for ( SoundFrameCallbackList::Iterator itr = m_SoundFrameCallbackList.GetBeginIter(); in FrameProcess() local
577 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in VoiceUpdate() local
Dsnd_FrameHeap.cpp406 for ( SectionList::Iterator itr = m_SectionList.GetBeginIter(); in Dump() local
422 BlockList::Iterator itr = m_BlockList.GetEndIter(); in ~Section() local
434 for ( BlockList::Iterator itr = m_BlockList.GetBeginIter(); in Dump() local
Dsnd_TaskManager.cpp250 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTask() local
283 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTaskById() local
Dsnd_DisposeCallbackManager.cpp120 for ( CallbackList::Iterator itr = GetInstance().m_CallbackList.GetBeginIter(); in Dispose() local
Dsnd_Sound3DEngine.cpp78 for( Sound3DManager::ListenerList::ConstIterator itr = listenerList.GetBeginIter() ; in UpdateAmbientParam() local
Dsnd_SequenceTrack.cpp751 Channel* itr = m_pChannelList; in NoteOn() local
Dsnd_StreamSoundPlayer.cpp203 for ( StreamDataLoadTaskList::Iterator itr = m_StreamDataLoadTaskList.GetBeginIter(); in Finalize() local
1142 for ( StreamDataLoadTaskList::Iterator itr = m_StreamDataLoadTaskList.GetBeginIter(); in UpdateTask() local
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundPlayer.h467 for ( SoundList::ReverseIterator itr = m_SoundList.GetBeginReverseIter(); in ForEachSound() local
481 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ForEachSound() local
500 for ( PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in ForEachSoundPriorityOrder() local
513 for ( PriorityList::ReverseIterator itr = m_PriorityList.GetBeginReverseIter(); in ForEachSoundPriorityOrder() local
Dsnd_ExternalSoundPlayer.h84 for ( SoundList::ReverseIterator itr = m_SoundList.GetBeginReverseIter(); in ForEachSound() local
98 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ForEachSound() local
Dsnd_SoundInstanceManager.h289 Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList() local
/NW4C-2.0.3/sources/libraries/ut/
Dut_HeapBase.cpp143 for ( HeapList::iterator itr = pList->begin(); itr != pList->end(); in FindContainHeap() local
192 for ( HeapList::iterator itr = sRootList.begin(); itr != sRootList.end(); ) in FindParentHeap() local