| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_ExternalSoundPlayer.cpp | 52 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ~ExternalSoundPlayer() local 72 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in StopAllSound() local 93 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in PauseAllSound() local 112 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in DetachSoundActorAll() local 228 SoundList::Iterator itr = m_SoundList.GetBeginIter(); in GetLowestPrioritySound() local
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| D | snd_VoiceManager.cpp | 144 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 153 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 162 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 177 VoiceList::ReverseIterator itr = m_PrioVoiceList.GetBeginReverseIter(); in AppendVoiceList() local 211 for ( VoiceList::Iterator itr = beginItr; in UpdateEachVoicePriority() local 228 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoicesSync() local 271 VoiceList::ConstIterator itr = m_PrioVoiceList.GetBeginIter(); in GetVoiceCount() local
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| D | snd_HardwareManager.cpp | 74 for ( FxList::Iterator itr = list.GetBeginIter(); in SetOutputMode() local 242 for ( FxList::Iterator itr = list.GetBeginIter(); in FinalizeEffect() local 272 for ( FxList::Iterator itr = GetInstance().GetEffectList( bus ).GetBeginIter(); in AuxCallbackFunc() local 320 for ( FxList::Iterator itr = GetInstance().GetEffectList( bus ).GetBeginIter(); in AuxCallbackFunc() local
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| D | snd_ChannelManager.cpp | 62 for ( ChannelList::Iterator itr = m_ChannelList.GetBeginIter(); in Finalize() local 91 for ( ChannelList::Iterator itr = m_ChannelList.GetBeginIter(); in UpdateAllChannel() local
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| D | snd_SoundPlayer.cpp | 78 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in Update() local 101 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in StopAllSound() local 122 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in PauseAllSound() local 233 PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList() local
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| D | snd_SoundThread.cpp | 311 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in Finalize() local 443 for ( SoundFrameCallbackList::Iterator itr = m_SoundFrameCallbackList.GetBeginIter(); in FrameProcess() local 478 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in FrameProcess() local 502 for ( SoundFrameCallbackList::Iterator itr = m_SoundFrameCallbackList.GetBeginIter(); in FrameProcess() local 575 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in VoiceUpdate() local
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| D | snd_FrameHeap.cpp | 383 for ( SectionList::Iterator itr = m_SectionList.GetBeginIter(); in Dump() local 399 BlockList::Iterator itr = m_BlockList.GetEndIter(); in ~Section() local 411 for ( BlockList::Iterator itr = m_BlockList.GetBeginIter(); in Dump() local
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| D | snd_TaskManager.cpp | 248 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTask() local 281 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTaskById() local
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| D | snd_DisposeCallbackManager.cpp | 118 for ( CallbackList::Iterator itr = GetInstance().m_CallbackList.GetBeginIter(); in Dispose() local
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| D | snd_Sound3DEngine.cpp | 76 for( Sound3DManager::ListenerList::ConstIterator itr = listenerList.GetBeginIter() ; in UpdateAmbientParam() local
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| D | snd_SequenceTrack.cpp | 749 Channel* itr = m_pChannelList; in NoteOn() local
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| D | snd_StreamSoundPlayer.cpp | 195 for ( StreamDataLoadTaskList::Iterator itr = m_StreamDataLoadTaskList.GetBeginIter(); in Finalize() local 1086 for ( StreamDataLoadTaskList::Iterator itr = m_StreamDataLoadTaskList.GetBeginIter(); in UpdateTask() local
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_SoundPlayer.h | 459 for ( SoundList::ReverseIterator itr = m_SoundList.GetBeginReverseIter(); in ForEachSound() local 473 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ForEachSound() local 492 for ( PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in ForEachSoundPriorityOrder() local 505 for ( PriorityList::ReverseIterator itr = m_PriorityList.GetBeginReverseIter(); in ForEachSoundPriorityOrder() local
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| D | snd_ExternalSoundPlayer.h | 82 for ( SoundList::ReverseIterator itr = m_SoundList.GetBeginReverseIter(); in ForEachSound() local 96 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ForEachSound() local
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| D | snd_SoundInstanceManager.h | 287 Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList() local
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| /NW4C-1.3.3/sources/libraries/ut/ |
| D | ut_HeapBase.cpp | 141 for ( HeapList::iterator itr = pList->begin(); itr != pList->end(); in FindContainHeap() local 190 for ( HeapList::iterator itr = sRootList.begin(); itr != sRootList.end(); ) in FindParentHeap() local
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