Searched defs:iter (Results 1 – 12 of 12) sorted by relevance
68 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() local100 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() local122 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference() local145 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference() local
192 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() local212 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet() local
103 for (MaterialArray::iterator iter = m_Materials.begin(); in Generate() local
124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() local
570 … for (ut::MoveArray<Initializer>::iterator iter = node->m_Initializers.begin(); iter != endIter;) in Create() local601 for (ut::MoveArray<Updater>::iterator iter = node->m_Updaters.begin(); iter != endIter;) in Create() local944 for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter;) in InitializeParticles() local2805 …for (ut::MoveArray<Updater>::iterator iter = this->m_Updaters.begin(); iter != endIter; ++updaterI… in UpdateParticles() local3187 …for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter; ++… in ~ParticleSet() local3200 … for (ut::MoveArray<Updater>::iterator iter = this->m_Updaters.begin(); iter != endIter; ++iter) in ~ParticleSet() local
128 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject() local
225 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local376 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() local390 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() local427 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation() local623 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in SetupCallbackConstraint() local680 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in InitializeScenes() local
88 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes() local
81 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale() local
214 for (ScreenshotArray::iterator iter = range.first; in ClearScreenshots() local
322 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() local
649 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel() local