Searched defs:isSuccess (Results 1 – 4 of 4) sorted by relevance
133 bool isSuccess = false; in InitializeShader() local160 bool isSuccess = false; in InitializePrimitive() local
120 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() local142 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference() local
164 bool isSuccess = true; in Create() local
441 bool isSuccess = true; in Create() local