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Searched defs:isSuccess (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.cpp133 bool isSuccess = false; in InitializeShader() local
160 bool isSuccess = false; in InitializePrimitive() local
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp120 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() local
142 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference() local
Dgfx_ParticleModel.cpp164 bool isSuccess = true; in Create() local
Dgfx_ParticleSet.cpp441 bool isSuccess = true; in Create() local