Searched defs:isSuccess (Results 1 – 3 of 3) sorted by relevance
118 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() local140 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference() local
155 bool isSuccess = true; in Create() local
439 bool isSuccess = true; in Create() local