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Searched defs:isSuccess (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp118 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() local
140 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference() local
Dgfx_ParticleModel.cpp155 bool isSuccess = true; in Create() local
Dgfx_ParticleSet.cpp439 bool isSuccess = true; in Create() local