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Searched defs:isExisted (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp56 bool isExisted = false; in GetReferenceLutTarget() local
82 bool isExisted = false; in GetReferenceTextureTarget() local
115 bool isExisted = false; in GetReferenceShaderTarget() local
Dgfx_ResFragmentShader.cpp154 bool isExisted = true; in CheckFragmentShader() local