Searched defs:isExisted (Results 1 – 2 of 2) sorted by relevance
56 bool isExisted = false; in GetReferenceLutTarget() local82 bool isExisted = false; in GetReferenceTextureTarget() local115 bool isExisted = false; in GetReferenceShaderTarget() local
154 bool isExisted = true; in CheckFragmentShader() local