Searched defs:isExisted (Results 1 – 2 of 2) sorted by relevance
54 bool isExisted = false; in GetReferenceLutTarget() local80 bool isExisted = false; in GetReferenceTextureTarget() local113 bool isExisted = false; in GetReferenceShaderTarget() local
152 bool isExisted = true; in CheckFragmentShader() local