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Searched defs:isAttached (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp145 bool isAttached = parent->AttachChild(light); in Create() local
180 bool isAttached = parent->AttachChild(light); in CreateClone() local
Dgfx_TransformNode.cpp106 bool isAttached = parent->AttachChild(node); in Create() local
Dgfx_SceneNode.cpp81 bool isAttached = parent->AttachChild(node); in Create() local
Dgfx_AmbientLight.cpp116 bool isAttached = parent->AttachChild(light); in Create() local
Dgfx_HemiSphereLight.cpp118 bool isAttached = parent->AttachChild(light); in Create() local
Dgfx_VertexLight.cpp119 bool isAttached = parent->AttachChild(light); in Create() local
Dgfx_SkeletalModel.cpp95 bool isAttached = parent->AttachChild(model); in Create() local
Dgfx_Fog.cpp132 bool isAttached = parent->AttachChild(fog); in Create() local
Dgfx_Model.cpp64 bool isAttached = parent->AttachChild(node); in Create() local