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Searched defs:isAscendingOrder (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp262 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater() local
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp453 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape() local
Dgfx_ParticleSet.cpp654 bool isAscendingOrder in SetDefaultValues()
757 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local
916 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local
3235 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles() local
3323 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles() local
3389 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles() local