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Searched defs:isAscendingOrder (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp260 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp453 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape() local
Dgfx_ParticleSet.cpp641 bool isAscendingOrder in SetDefaultValues()
743 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local
902 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local
3141 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles() local
3226 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles() local