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Searched defs:isAscendingOrder (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp268 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater() local
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp455 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape() local
Dgfx_ParticleSet.cpp641 bool isAscendingOrder in SetDefaultValues()
743 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local
870 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local
2944 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles() local
3028 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles() local