Searched defs:index1 (Results 1 – 3 of 3) sorted by relevance
136 u32 index1 = (thetaIndex + 1) % circleVerticesNum + phiIndex * circleVerticesNum; in InitializeSphere() local
673 const GLuint index0, const GLuint index1, const GLuint index2) in SetIndex()688 const GLuint index0, const GLuint index1, in SetSquareIndex()
1331 u32 index1 = i + 256; in AddLUTCommand() local