Searched defs:index0 (Results 1 – 3 of 3) sorted by relevance
135 u32 index0 = thetaIndex + phiIndex * circleVerticesNum; in InitializeSphere() local
673 const GLuint index0, const GLuint index1, const GLuint index2) in SetIndex()688 const GLuint index0, const GLuint index1, in SetSquareIndex()
1330 u32 index0 = i; in AddLUTCommand() local